view docs/html/sdlpeepevents.html @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents 355632dca928
children
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><H1
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>SDL_PeepEvents</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5421"
></A
><H2
>Name</H2
>SDL_PeepEvents&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN5424"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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NAME="AEN5425"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PeepEvents</B
></CODE
>(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);</CODE
></P
><P
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></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5431"
></A
><H2
>Description</H2
><P
>Checks the event queue for messages and optionally returns them.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>action</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_ADDEVENT</TT
>, up to 
<TT
CLASS="PARAMETER"
><I
>numevents</I
></TT
> events will be added to the back of the event
 queue.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>action</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_PEEKEVENT</TT
>, up to
<TT
CLASS="PARAMETER"
><I
>numevents</I
></TT
> events at the front of the event queue, 
matching <A
HREF="sdlevent.html"
><TT
CLASS="PARAMETER"
><I
>mask</I
></TT
></A
>, 
will be returned and will not be removed from the queue.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>action</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GETEVENT</TT
>, up to 
<TT
CLASS="PARAMETER"
><I
>numevents</I
></TT
> events at the front of the event queue, 
matching <A
HREF="sdlevent.html"
><TT
CLASS="PARAMETER"
><I
>mask</I
></TT
></A
>, 
will be returned and will be removed from the queue.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> parameter is an bitwise OR of
<TT
CLASS="LITERAL"
>SDL_EVENTMASK</TT
>(<TT
CLASS="PARAMETER"
><I
>event_type</I
></TT
>), for all
event types you are interested in.</P
><P
>This function is thread-safe.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5455"
></A
><H2
>Return Value</H2
><P
>This function returns the number of events actually stored, or 
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error.  </P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5459"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlpollevent.html"
><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
>,
<A
HREF="sdlpushevent.html"
><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
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