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Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateRGBSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetRGBA" HREF="sdlgetrgba.html"><LINK REL="NEXT" TITLE="SDL_CreateRGBSurfaceFrom" HREF="sdlcreatergbsurfacefrom.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetrgba.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcreatergbsurfacefrom.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATERGBSURFACE" ></A >SDL_CreateRGBSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1773" ></A ><H2 >Name</H2 >SDL_CreateRGBSurface -- Create an empty SDL_Surface</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1776" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1777" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_CreateRGBSurface</B ></CODE >(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1783" ></A ><H2 >Description</H2 ><P >Allocate an empty surface (must be called after <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >)</P ><P >If <TT CLASS="PARAMETER" ><I >depth</I ></TT > is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A > is created using the <TT CLASS="PARAMETER" ><I >[RGBA]mask</I ></TT >'s provided (see <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A >). The <TT CLASS="PARAMETER" ><I >flags</I ></TT > specifies the type of surface that should be created, it is an OR'd combination of the following possible values.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN1795" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >This flag turns on colourkeying for blits from this surface. If <TT CLASS="LITERAL" >SDL_HWSURFACE</TT > is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory. Use <A HREF="sdlsetcolorkey.html" ><TT CLASS="FUNCTION" >SDL_SetColorKey</TT ></A > to set or clear this flag after surface creation.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >This flag turns on alpha-blending for blits from this surface. If <TT CLASS="LITERAL" >SDL_HWSURFACE</TT > is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible. Use <A HREF="sdlsetalpha.html" ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT ></A > to set or clear this flag after surface creation.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >If an alpha-channel is specified (that is, if <TT CLASS="PARAMETER" ><I >Amask</I ></TT > is nonzero), then the <TT CLASS="LITERAL" >SDL_SRCALPHA</TT > flag is automatically set. You may remove this flag by calling <A HREF="sdlsetalpha.html" ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT ></A > after surface creation.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1826" ></A ><H2 >Return Value</H2 ><P >Returns the created surface, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > upon error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1830" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" > /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, as expected by OpenGL for textures */ SDL_Surface *surface; Uint32 rmask, gmask, bmask, amask; /* SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine */ #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); if(surface == NULL) { fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError()); exit(1); }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1833" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatergbsurfacefrom.html" ><TT CLASS="FUNCTION" >SDL_CreateRGBSurfaceFrom</TT ></A >, <A HREF="sdlfreesurface.html" ><TT CLASS="FUNCTION" >SDL_FreeSurface</TT ></A >, <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A >, <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A >, <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A > <A HREF="sdlsetalpha.html" ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT ></A > <A HREF="sdlsetcolorkey.html" ><TT CLASS="FUNCTION" >SDL_SetColorKey</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetrgba.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcreatergbsurfacefrom.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetRGBA</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CreateRGBSurfaceFrom</TD ></TR ></TABLE ></DIV ></BODY ></HTML >