view docs/html/sdlaudiocvt.html @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents 355632dca928
children
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>SDL_AudioCVT</TITLE
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><H1
><A
NAME="SDLAUDIOCVT"
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>SDL_AudioCVT</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6884"
></A
><H2
>Name</H2
>SDL_AudioCVT&nbsp;--&nbsp;Audio Conversion Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6887"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int needed;
  Uint16 src_format;
  Uint16 dest_format;
  double rate_incr;
  Uint8 *buf;
  int len;
  int len_cvt;
  int len_mult;
  double len_ratio;
  void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
  int filter_index;
} SDL_AudioCVT;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6890"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6892"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>needed</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Set to one if the conversion is possible</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>src_format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio format of the source</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>dest_format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio format of the destination</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>rate_incr</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Rate conversion increment</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of the original audio buffer in bytes</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_cvt</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of converted audio buffer in bytes (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> must be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> bytes in size(calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Final audio size is <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>filters[10](..)</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pointers to functions needed for this conversion</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>filter_index</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Current conversion function</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6944"
></A
><H2
>Description</H2
><P
>The <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> is used to convert audio data between different formats. A <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> structure is created with the <A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
> function, while the actual conversion is done by the <A
HREF="sdlconvertaudio.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
></A
> function.</P
><P
>Many of the fields in the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> structure should be considered private and their function will not be discussed here.</P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><SPAN
CLASS="TYPE"
>Uint8 *</SPAN
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
></DT
><DD
><P
>This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> is large enough. See below.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>int</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
></DT
><DD
><P
>This is the length of the original audio data in bytes.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>int</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
></DT
><DD
><P
>As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> should be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
>.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>double</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></DT
><DD
><P
>When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
> is the size of the converted audio data in bytes. This is very similar to <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
>, however when the convert audio data is shorter than the original <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> would be 1. <TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
>, on the other hand, would be a fractional number between 0 and 1.</P
></DD
></DL
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6989"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
>,
<A
HREF="sdlconvertaudio.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
></A
>,
<A
HREF="sdlaudiospec.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
></A
></P
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