Mercurial > sdl-ios-xcode
view Makefile.dc @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | c121d94672cb |
children | b7a48f533966 |
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#GL=1 CC = sh-elf-gcc AR = sh-elf-ar ifdef GL DEFS += -DSDL_VIDEO_OPENGL=1 TARGET = libSDL_gl.a else TARGET = libSDL.a endif CFLAGS=$(KOS_CFLAGS) $(DEFS) -Iinclude SRCS = \ src/audio/dc/SDL_dcaudio.c \ src/audio/dc/aica.c \ src/audio/dummy/SDL_dummyaudio.c \ src/audio/SDL_audio.c \ src/audio/SDL_audiocvt.c \ src/audio/SDL_audiodev.c \ src/audio/SDL_mixer.c \ src/audio/SDL_wave.c \ src/cdrom/dc/SDL_syscdrom.c \ src/cdrom/SDL_cdrom.c \ src/events/SDL_active.c \ src/events/SDL_events.c \ src/events/SDL_expose.c \ src/events/SDL_keyboard.c \ src/events/SDL_mouse.c \ src/events/SDL_quit.c \ src/events/SDL_resize.c \ src/file/SDL_rwops.c \ src/joystick/dc/SDL_sysjoystick.c \ src/joystick/SDL_joystick.c \ src/loadso/dummy/SDL_sysloadso.c \ src/SDL.c \ src/SDL_error.c \ src/SDL_fatal.c \ src/stdlib/SDL_getenv.c \ src/stdlib/SDL_iconv.c \ src/stdlib/SDL_malloc.c \ src/stdlib/SDL_qsort.c \ src/stdlib/SDL_stdlib.c \ src/stdlib/SDL_string.c \ src/thread/dc/SDL_syscond.c \ src/thread/dc/SDL_sysmutex.c \ src/thread/dc/SDL_syssem.c \ src/thread/dc/SDL_systhread.c \ src/thread/SDL_thread.c \ src/timer/dc/SDL_systimer.c \ src/timer/SDL_timer.c \ src/video/dc/SDL_dcevents.c \ src/video/dc/SDL_dcvideo.c \ src/video/dummy/SDL_nullevents.c \ src/video/dummy/SDL_nullmouse.c \ src/video/dummy/SDL_nullvideo.c \ src/video/glsdl/SDL_glsdl.c \ src/video/SDL_blit.c \ src/video/SDL_blit_0.c \ src/video/SDL_blit_1.c \ src/video/SDL_blit_A.c \ src/video/SDL_blit_N.c \ src/video/SDL_bmp.c \ src/video/SDL_cursor.c \ src/video/SDL_gamma.c \ src/video/SDL_pixels.c \ src/video/SDL_RLEaccel.c \ src/video/SDL_stretch.c \ src/video/SDL_surface.c \ src/video/SDL_video.c \ src/video/SDL_yuv.c \ src/video/SDL_yuv_sw.c \ OBJS = $(SRCS:.c=.o) TEST = \ test/checkkeys.c \ test/graywin.c \ test/loopwave.c \ test/testalpha.c \ test/testbitmap.c \ test/testcdrom.c \ test/testerror.c \ test/testgamma.c \ test/testgl.c \ test/testhread.c \ test/testjoystick.c \ test/testkeys.c \ test/testlock.c \ test/testoverlay.c \ test/testpalette.c \ test/testsem.c \ test/testsprite.c \ test/testtimer.c \ test/testtypes.c \ test/testver.c \ test/testvidinfo.c \ test/testwin.c \ test/testwm.c \ test/threadwin.c \ test/torturethread.c \ $(TARGET): copy_config \ $(OBJS) $(AR) rcs $(TARGET) $(OBJS) copy_config: @cp include/SDL_config.h.default include/SDL_config.h clean: rm -f include/SDL_config.h $(OBJS)