Mercurial > sdl-ios-xcode
view src/video/win32/SDL_gdirender.c @ 4682:4ba1048a324c
Minimized functionality of gestureSDLTest.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Tue, 03 Aug 2010 00:18:00 -0400 |
parents | f7b03b6838cb |
children | e1664f94f026 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_GDI #include "SDL_win32video.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_alphamult.h" #ifdef _WIN32_WCE #define NO_GETDIBBITS 1 #endif /* GDI renderer implementation */ static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags); static int GDI_DisplayModeChanged(SDL_Renderer * renderer); static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_SetDrawBlendMode(SDL_Renderer * renderer); static int GDI_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int GDI_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int GDI_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int GDI_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static int GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch); static void GDI_RenderPresent(SDL_Renderer * renderer); static void GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GDI_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver GDI_RenderDriver = { GDI_CreateRenderer, { "gdi", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 14, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU}, 0, 0} }; typedef struct { HWND hwnd; HDC window_hdc; HDC render_hdc; HDC memory_hdc; HDC current_hdc; #ifndef NO_GETDIBBITS LPBITMAPINFO bmi; #endif HBITMAP hbm[3]; int current_hbm; SDL_DirtyRectList dirty; SDL_bool makedirty; } GDI_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; HPALETTE hpal; HBITMAP hbm; void *pixels; int pitch; SDL_bool premultiplied; } GDI_TextureData; static void UpdateYUVTextureData(SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } void GDI_AddRenderDriver(_THIS) { int i; for (i = 0; i < _this->num_displays; ++i) { SDL_AddRenderDriver(&_this->displays[i], &GDI_RenderDriver); } } SDL_Renderer * GDI_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; GDI_RenderData *data; int bmi_size; HBITMAP hbm; int i, n; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (GDI_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } renderer->DisplayModeChanged = GDI_DisplayModeChanged; renderer->CreateTexture = GDI_CreateTexture; renderer->QueryTexturePixels = GDI_QueryTexturePixels; renderer->SetTexturePalette = GDI_SetTexturePalette; renderer->GetTexturePalette = GDI_GetTexturePalette; renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod; renderer->SetTextureBlendMode = GDI_SetTextureBlendMode; renderer->SetTextureScaleMode = GDI_SetTextureScaleMode; renderer->UpdateTexture = GDI_UpdateTexture; renderer->LockTexture = GDI_LockTexture; renderer->UnlockTexture = GDI_UnlockTexture; renderer->SetDrawBlendMode = GDI_SetDrawBlendMode; renderer->RenderDrawPoints = GDI_RenderDrawPoints; renderer->RenderDrawLines = GDI_RenderDrawLines; renderer->RenderDrawRects = GDI_RenderDrawRects; renderer->RenderFillRects = GDI_RenderFillRects; renderer->RenderCopy = GDI_RenderCopy; renderer->RenderReadPixels = GDI_RenderReadPixels; renderer->RenderWritePixels = GDI_RenderWritePixels; renderer->RenderPresent = GDI_RenderPresent; renderer->DestroyTexture = GDI_DestroyTexture; renderer->DestroyRenderer = GDI_DestroyRenderer; renderer->info = GDI_RenderDriver.info; renderer->window = window; renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED; data->hwnd = windowdata->hwnd; data->window_hdc = windowdata->hdc; data->render_hdc = CreateCompatibleDC(data->window_hdc); data->memory_hdc = CreateCompatibleDC(data->window_hdc); #ifndef NO_GETDIBBITS /* Fill in the compatible bitmap info */ bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); if (!data->bmi) { GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1); GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); DeleteObject(hbm); #endif if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY); n = 0; } else if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->hbm[i] = CreateCompatibleBitmap(data->window_hdc, window->w, window->h); if (!data->hbm[i]) { GDI_DestroyRenderer(renderer); WIN_SetError("CreateCompatibleBitmap()"); return NULL; } } if (n > 0) { SelectObject(data->render_hdc, data->hbm[0]); data->current_hdc = data->render_hdc; data->makedirty = SDL_TRUE; } else { data->current_hdc = data->window_hdc; data->makedirty = SDL_FALSE; } data->current_hbm = 0; return renderer; } static int GDI_DisplayModeChanged(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; int i, n; if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { n = 0; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->hbm[i]) { DeleteObject(data->hbm[i]); data->hbm[i] = NULL; } } for (i = 0; i < n; ++i) { data->hbm[i] = CreateCompatibleBitmap(data->window_hdc, window->w, window->h); if (!data->hbm[i]) { WIN_SetError("CreateCompatibleBitmap()"); return -1; } } if (n > 0) { SelectObject(data->render_hdc, data->hbm[0]); } data->current_hbm = 0; return 0; } static HBITMAP GDI_CreateDIBSection(HDC hdc, int w, int h, int pitch, Uint32 format, HPALETTE * hpal, void ** pixels) { int bmi_size; LPBITMAPINFO bmi; bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); if (!bmi) { SDL_OutOfMemory(); return NULL; } bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi->bmiHeader.biWidth = w; bmi->bmiHeader.biHeight = -h; /* topdown bitmap */ bmi->bmiHeader.biPlanes = 1; bmi->bmiHeader.biSizeImage = h * pitch; bmi->bmiHeader.biXPelsPerMeter = 0; bmi->bmiHeader.biYPelsPerMeter = 0; bmi->bmiHeader.biClrUsed = 0; bmi->bmiHeader.biClrImportant = 0; bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(format) * 8; if (SDL_ISPIXELFORMAT_INDEXED(format)) { bmi->bmiHeader.biCompression = BI_RGB; if (hpal) { int i, ncolors; LOGPALETTE *palette; ncolors = (1 << SDL_BITSPERPIXEL(format)); palette = (LOGPALETTE *) SDL_malloc(sizeof(*palette) + ncolors * sizeof(PALETTEENTRY)); if (!palette) { SDL_free(bmi); SDL_OutOfMemory(); return NULL; } palette->palVersion = 0x300; palette->palNumEntries = ncolors; for (i = 0; i < ncolors; ++i) { palette->palPalEntry[i].peRed = 0xFF; palette->palPalEntry[i].peGreen = 0xFF; palette->palPalEntry[i].peBlue = 0xFF; palette->palPalEntry[i].peFlags = 0; } *hpal = CreatePalette(palette); SDL_free(palette); } } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; bmi->bmiHeader.biCompression = BI_BITFIELDS; SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); ((Uint32 *) bmi->bmiColors)[0] = Rmask; ((Uint32 *) bmi->bmiColors)[1] = Gmask; ((Uint32 *) bmi->bmiColors)[2] = Bmask; if (hpal) { *hpal = NULL; } } return CreateDIBSection(hdc, bmi, DIB_RGB_COLORS, pixels, NULL, 0); } static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; GDI_TextureData *data; data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { return -1; } data->format = display->current_mode.format; } else { data->format = texture->format; } data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING || texture->format != display->current_mode.format) { data->hbm = GDI_CreateDIBSection(renderdata->memory_hdc, texture->w, texture->h, data->pitch, data->format, &data->hpal, &data->pixels); } else { data->hbm = CreateCompatibleBitmap(renderdata->window_hdc, texture->w, texture->h); } if (!data->hbm) { WIN_SetError("Couldn't create bitmap"); return -1; } return 0; } static int GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { PALETTEENTRY entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].peRed = colors[i].r; entries[i].peGreen = colors[i].g; entries[i].peBlue = colors[i].b; entries[i].peFlags = 0; } if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) { WIN_SetError("SetPaletteEntries()"); return -1; } return 0; } } static int GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { PALETTEENTRY entries[256]; int i; if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) { WIN_SetError("GetPaletteEntries()"); return -1; } for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].peRed; colors[i].g = entries[i].peGreen; colors[i].b = entries[i].peBlue; } return 0; } } static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; switch (texture->blendMode) { case SDL_BLENDMODE_NONE: if (data->premultiplied) { /* Crap, we've lost the original pixel data... *sigh* */ } return 0; #ifndef _WIN32_WCE /* WinCE has no alphablend */ case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: if (!data->premultiplied && data->pixels) { switch (texture->format) { case SDL_PIXELFORMAT_ARGB8888: SDL_PreMultiplyAlphaARGB8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; case SDL_PIXELFORMAT_RGBA8888: SDL_PreMultiplyAlphaRGBA8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; case SDL_PIXELFORMAT_ABGR8888: SDL_PreMultiplyAlphaABGR8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; case SDL_PIXELFORMAT_BGRA8888: SDL_PreMultiplyAlphaBGRA8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; } } return 0; #endif default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: return 0; case SDL_TEXTURESCALEMODE_SLOW: case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; return -1; default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } if (data->premultiplied) { Uint32 *pixels = (Uint32 *) data->pixels + rect->y * (data->pitch / 4) + rect->x; switch (texture->format) { case SDL_PIXELFORMAT_ARGB8888: SDL_PreMultiplyAlphaARGB8888(rect->w, rect->h, pixels, data->pitch); break; case SDL_PIXELFORMAT_RGBA8888: SDL_PreMultiplyAlphaRGBA8888(rect->w, rect->h, pixels, data->pitch); break; case SDL_PIXELFORMAT_ABGR8888: SDL_PreMultiplyAlphaABGR8888(rect->w, rect->h, pixels, data->pitch); break; case SDL_PIXELFORMAT_BGRA8888: SDL_PreMultiplyAlphaBGRA8888(rect->w, rect->h, pixels, data->pitch); break; } } } else if (rect->w == texture->w && pitch == data->pitch) { #ifndef NO_GETDIBBITS if (!SetDIBits (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels, renderdata->bmi, DIB_RGB_COLORS)) { WIN_SetError("SetDIBits()"); return -1; } #else SDL_SetError("FIXME: Update Texture"); return -1; #endif } else { SDL_SetError ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time"); return -1; } return 0; } } static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { #ifndef _WIN32_WCE /* WinCE has no GdiFlush */ GdiFlush(); #endif *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static int GDI_SetDrawBlendMode(SDL_Renderer * renderer) { switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: return 0; default: SDL_Unsupported(); renderer->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int GDI_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; int i; COLORREF color; if (data->makedirty) { /* Get the smallest rectangle that contains everything */ SDL_Window *window = renderer->window; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = window->w; rect.h = window->h; if (!SDL_EnclosePoints(points, count, &rect, &rect)) { /* Nothing to draw */ return 0; } SDL_AddDirtyRect(&data->dirty, &rect); } color = RGB(renderer->r, renderer->g, renderer->b); for (i = 0; i < count; ++i) { SetPixel(data->current_hdc, points[i].x, points[i].y, color); } return 0; } static int GDI_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; HPEN pen; BOOL status; if (data->makedirty) { /* Get the smallest rectangle that contains everything */ SDL_Window *window = renderer->window; SDL_Rect clip, rect; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; SDL_EnclosePoints(points, count, NULL, &rect); if (!SDL_IntersectRect(&rect, &clip, &rect)) { /* Nothing to draw */ return 0; } SDL_AddDirtyRect(&data->dirty, &rect); } /* Should we cache the pen? .. it looks like GDI does for us. :) */ pen = CreatePen(PS_SOLID, 1, RGB(renderer->r, renderer->g, renderer->b)); SelectObject(data->current_hdc, pen); { LPPOINT p = SDL_stack_alloc(POINT, count); int i; for (i = 0; i < count; ++i) { p[i].x = points[i].x; p[i].y = points[i].y; } status = Polyline(data->current_hdc, p, count); SDL_stack_free(p); } DeleteObject(pen); /* Need to close the endpoint of the line */ if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { SetPixel(data->current_hdc, points[count-1].x, points[count-1].y, RGB(renderer->r, renderer->g, renderer->b)); } if (!status) { WIN_SetError("Polyline()"); return -1; } return 0; } static int GDI_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; HPEN pen; POINT vertices[5]; int i, status = 1; if (data->makedirty) { SDL_Window *window = renderer->window; SDL_Rect clip, rect; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; for (i = 0; i < count; ++i) { if (SDL_IntersectRect(rects[i], &clip, &rect)) { SDL_AddDirtyRect(&data->dirty, &rect); } } } /* Should we cache the pen? .. it looks like GDI does for us. :) */ pen = CreatePen(PS_SOLID, 1, RGB(renderer->r, renderer->g, renderer->b)); SelectObject(data->current_hdc, pen); for (i = 0; i < count; ++i) { const SDL_Rect *rect = rects[i]; vertices[0].x = rect->x; vertices[0].y = rect->y; vertices[1].x = rect->x+rect->w-1; vertices[1].y = rect->y; vertices[2].x = rect->x+rect->w-1; vertices[2].y = rect->y+rect->h-1; vertices[3].x = rect->x; vertices[3].y = rect->y+rect->h-1; vertices[4].x = rect->x; vertices[4].y = rect->y; status &= Polyline(data->current_hdc, vertices, 5); } DeleteObject(pen); if (!status) { WIN_SetError("Polyline()"); return -1; } return 0; } static int GDI_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; RECT rc; HBRUSH brush; int i, status = 1; if (data->makedirty) { SDL_Window *window = renderer->window; SDL_Rect clip, rect; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; for (i = 0; i < count; ++i) { if (SDL_IntersectRect(rects[i], &clip, &rect)) { SDL_AddDirtyRect(&data->dirty, &rect); } } } /* Should we cache the brushes? .. it looks like GDI does for us. :) */ brush = CreateSolidBrush(RGB(renderer->r, renderer->g, renderer->b)); SelectObject(data->current_hdc, brush); for (i = 0; i < count; ++i) { const SDL_Rect *rect = rects[i]; rc.left = rect->x; rc.top = rect->y; rc.right = rect->x + rect->w; rc.bottom = rect->y + rect->h; status &= FillRect(data->current_hdc, &rc, brush); } DeleteObject(brush); if (!status) { WIN_SetError("FillRect()"); return -1; } return 0; } static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } SelectObject(data->memory_hdc, texturedata->hbm); if (texturedata->hpal) { SelectPalette(data->memory_hdc, texturedata->hpal, TRUE); RealizePalette(data->memory_hdc); } if (texture->blendMode & (SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND)) { #ifdef _WIN32_WCE SDL_SetError("Texture has blendmode not supported under WinCE"); return -1; #else BLENDFUNCTION blendFunc = { AC_SRC_OVER, 0, texture->a, AC_SRC_ALPHA }; if (!AlphaBlend (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w, srcrect->h, blendFunc)) { WIN_SetError("AlphaBlend()"); return -1; } #endif } else { if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { if (!BitBlt (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, srcrect->h, data->memory_hdc, srcrect->x, srcrect->y, SRCCOPY)) { WIN_SetError("BitBlt()"); return -1; } } else { if (!StretchBlt (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w, srcrect->h, SRCCOPY)) { WIN_SetError("StretchBlt()"); return -1; } } } return 0; } static int GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; struct { HBITMAP hbm; void *pixels; int pitch; Uint32 format; } data; data.format = display->current_mode.format; data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format)); data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h, data.pitch, data.format, NULL, &data.pixels); if (!data.hbm) { WIN_SetError("Couldn't create bitmap"); return -1; } SelectObject(renderdata->memory_hdc, data.hbm); if (!BitBlt(renderdata->memory_hdc, 0, 0, rect->w, rect->h, renderdata->current_hdc, rect->x, rect->y, SRCCOPY)) { WIN_SetError("BitBlt()"); DeleteObject(data.hbm); return -1; } SDL_ConvertPixels(rect->w, rect->h, data.format, data.pixels, data.pitch, format, pixels, pitch); DeleteObject(data.hbm); return 0; } static int GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; struct { HBITMAP hbm; void *pixels; int pitch; Uint32 format; } data; data.format = display->current_mode.format; data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format)); data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h, data.pitch, data.format, NULL, &data.pixels); if (!data.hbm) { WIN_SetError("Couldn't create bitmap"); return -1; } SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, data.format, data.pixels, data.pitch); SelectObject(renderdata->memory_hdc, data.hbm); if (!BitBlt(renderdata->current_hdc, rect->x, rect->y, rect->w, rect->h, renderdata->memory_hdc, 0, 0, SRCCOPY)) { WIN_SetError("BitBlt()"); DeleteObject(data.hbm); return -1; } DeleteObject(data.hbm); return 0; } static void GDI_RenderPresent(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h, data->render_hdc, rect->x, rect->y, SRCCOPY); } SDL_ClearDirtyRects(&data->dirty); } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_hbm = (data->current_hbm + 1) % 2; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_hbm = (data->current_hbm + 1) % 3; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } } static void GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->hpal) { DeleteObject(data->hpal); } if (data->hbm) { DeleteObject(data->hbm); } SDL_free(data); texture->driverdata = NULL; } static void GDI_DestroyRenderer(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; int i; if (data) { DeleteDC(data->render_hdc); DeleteDC(data->memory_hdc); #ifndef NO_GETDIBBITS if (data->bmi) { SDL_free(data->bmi); } #endif for (i = 0; i < SDL_arraysize(data->hbm); ++i) { if (data->hbm[i]) { DeleteObject(data->hbm[i]); } } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_GDI */ /* vi: set ts=4 sw=4 expandtab: */