Mercurial > sdl-ios-xcode
view docs/man3/SDL_Palette.3 @ 1169:4b3e2294782d
Date: Sun, 06 Nov 2005 18:23:03 +0900
From: Hayashi Naoyuki <titan@culzean.org>
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
Subject: Re: [SDL] Dynamic X11...
1. Compilation produce the following error on Tru64 UNIX.
cc: Severe: SDL_x11dyn.h, line 31: Cannot find file
<X11/extensions/extutil.h> specified in #include directive. (noinclfilef)
#include <X11/extensions/extutil.h>
Because Tru64 UNIX doesn't have extutil.h, this error is caused.
2. Compilation with --enable-x11-shared=no produce the following error.
cc: Error: SDL_x11sym.h, line 115: In this statement,
"Xutf8TextListToTextProperty" is not declared. (undeclared)
SDL_X11_SYM(int,Xutf8TextListToTextProperty,(Display*,char**,int,XICCEncodingStyle,XTextProperty*))
Though it doesn't have Xutf8TextListToTextProperty,
"pXutf8TextListToTextProperty = Xutf8TextListToTextProperty;"
in SDL_x11dyn.c,117-119
#define SDL_X11_SYM(r,fn,arg) p##fn = fn;
#include "SDL_x11sym.h"
#undef SDL_X11_SYM
-- Hayashi Naoyuki Key fingerprint = 60A0 D5D3 F58B 3633 2E52 0147 D17F 5578 3FDF F5B6
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 06 Nov 2005 17:05:12 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Palette\- Color palette for 8-bit pixel formats .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int ncolors; SDL_Color *colors; } SDL_Palette;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBncolors\fR Number of colors used in this palette .TP 20 \fBcolors\fR Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. .SH "DESCRIPTION" .PP Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01