Mercurial > sdl-ios-xcode
view test/testnative.h @ 3413:4b1f10cfd304
Adam Strzelecki to SDL
When using deployment in Xcode we use 10.4 SDK for PPC & i386 and 10.6 SDK for x86_64 unfortunately MAC_OS_X_VERSION_10_6 is defined only in 10.6 SDK, in older SDKs it is undefined which makes >= comparison return always TRUTH, so the GCC complains about undefined <NSWindowDelegate>, even if the original intention was to omit <NSWindowDelegate> on older SDKs.
Solution, don't relay on MAC_OS_X_VERSION_10_6 but use OSX revision number 1060 directly as SDL does in many other places.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Oct 2009 03:58:23 +0000 |
parents | 94dd49f6b005 |
children | e8916fe9cfc8 |
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/* Definitions for platform dependent windowing functions to test SDL integration with native windows */ #include "SDL.h" /* This header includes all the necessary system headers for native windows */ #include "SDL_syswm.h" typedef struct { const char *tag; void *(*CreateNativeWindow) (int w, int h); void (*DestroyNativeWindow) (void *window); } NativeWindowFactory; #ifdef SDL_VIDEO_DRIVER_WIN32 #define TEST_NATIVE_WIN32 extern NativeWindowFactory Win32WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_X11 #define TEST_NATIVE_X11 extern NativeWindowFactory X11WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_COCOA /* Actually, we don't really do this, since it involves adding Objective C support to the build system, which is a little tricky. You can uncomment it manually though and link testnativecocoa.m into the test application. */ #if 1 #define TEST_NATIVE_COCOA extern NativeWindowFactory CocoaWindowFactory; #endif #endif