Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.h @ 2323:4ac07ae446d3
Fixed many valgrind errors. But, I broke testdyngl.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 06 Mar 2008 23:07:02 +0000 |
parents | 0e70b4b8cf84 |
children | e82a0e3e9b0e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h #include <directfb.h> #include <directfb_version.h> #define LOG_CHANNEL stdout #if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23) #error "SDL_DIRECTFB: Please compile against libdirectfb version >=0.9.24" #endif #if (DIRECTFB_MAJOR_VERSION >= 1) && (DIRECTFB_MINOR_VERSION >= 0) && (DIRECTFB_MICRO_VERSION >= 0 ) #define SDL_DIRECTFB_OPENGL 1 #include <directfbgl.h> #endif #if SDL_DIRECTFB_OPENGL #include "SDL_loadso.h" #endif #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #define DEBUG 1 #define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0) #define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0) #define SDL_DFB_UNLOCK(x) do { if ( x ) { x->Unlock(x); } } while (0) #if DEBUG #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) #else #define SDL_DFB_DEBUG(x...) do { } while (0) #define SDL_DFB_DEBUGC(x...) do { } while (0) #endif #define SDL_DFB_CONTEXT "SDL_DirectFB" #define SDL_DFB_ERR(x...) \ do { \ fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, x ); \ } while (0) #define SDL_DFB_CHECK(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ } \ } while (0) #define SDL_DFB_CHECKERR(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ goto error; \ } \ } while (0) #define SDL_DFB_CALLOC(r, n, s) \ do { \ r = SDL_calloc (n, s); \ if (!(r)) { \ fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ SDL_OutOfMemory(); \ goto error; \ } \ } while (0) /* Private display data */ #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata) #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) #define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL) typedef struct _DFB_DisplayData DFB_DisplayData; #define DFB_MAX_SCREENS 10 #define DFB_MAX_MODES 50 struct _DFB_DisplayData { IDirectFBDisplayLayer *layer; DFBSurfacePixelFormat pixelformat; DFBDisplayLayerID vidID; int cw; int ch; int nummodes; SDL_DisplayMode *modelist; #if 0 WMcursor *last_cursor; WMcursor *blank_cursor; WMcursor *default_cursor; #endif }; typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *surface; IDirectFBPalette *palette; IDirectFBWindow *window; IDirectFBGL *gl_context; IDirectFBEventBuffer *eventbuffer; DFBWindowID windowID; int id; // SDL window id DFB_WindowData *next; u8 opacity; }; typedef struct _DFB_DeviceData DFB_DeviceData; struct _DFB_DeviceData { int initialized; IDirectFB *dfb; int mouse; int keyboard; DFB_WindowData *firstwin; int numscreens; DFBScreenID screenid[DFB_MAX_SCREENS]; DFBDisplayLayerID gralayer[DFB_MAX_SCREENS]; DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS]; // auxiliary integer for callbacks int aux; // OpenGL void (*glFinish) (void); void (*glFlush) (void); }; struct SDL_GLDriverData { int gl_active; /* to stop switching drivers while we have a valid context */ #if SDL_DIRECTFB_OPENGL IDirectFBGL *gl_context; #endif /* SDL_DIRECTFB_OPENGL */ }; #endif /* _SDL_DirectFB_video_h */