Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 910:4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
From: "Mike Gorchak"
Subject: QNX 6.3 fixes for SDL
Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms.
SDL is now ready for the QNX 6.3 :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:46:38 +0000 |
parents | 30168104389f |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef __SDL_PH_IMAGE_H__ #define __SDL_PH_IMAGE_H__ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SAVE_RCSID */ #include "SDL_events_c.h" #include "SDL_ph_video.h" struct private_hwdata { PdOffscreenContext_t* offscreenctx; PdOSCCreateLockParams_t crlockparam; PdOSCLockParams_t lockparam; Uint32 colorkey; }; extern int ph_SetupImage(_THIS, SDL_Surface* screen); extern void ph_DestroyImage(_THIS, SDL_Surface* screen); extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags); extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface); extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface); extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color); extern int ph_LockHWSurface(_THIS, SDL_Surface* surface); extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface); extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface); extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key); extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha); extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect); extern int ph_UpdateHWInfo(_THIS); extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects); extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects); extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects); extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects); #endif /* __SDL_PH_IMAGE_H__ */