view docs/html/sdlcolor.html @ 910:4ab6d1fd028f

Date: Sat, 26 Jun 2004 14:58:42 +0300 From: "Mike Gorchak" Subject: QNX 6.3 fixes for SDL Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms. SDL is now ready for the QNX 6.3 :)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:46:38 +0000
parents 355632dca928
children
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>SDL_Color</TITLE
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><H1
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>SDL_Color</H1
><DIV
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><H2
>Name</H2
>SDL_Color&nbsp;--&nbsp;Format independent color description</DIV
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 r;
  Uint8 g;
  Uint8 b;
  Uint8 unused;
} SDL_Color;</PRE
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>Structure Data</H2
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><I
>r</I
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>Red intensity</TD
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><TT
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><I
>g</I
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>Green intensity</TD
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>b</I
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>Blue intensity</TD
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>unused</I
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>Unused</TD
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><H2
>Description</H2
><P
><SPAN
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>SDL_Color</SPAN
> describes a color in a format independent way. You can convert a <SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
> to a pixel value for a certain pixel format using <A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>.</P
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><H2
>See Also</H2
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><SPAN
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>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>,
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><TT
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>SDL_Palette</TT
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