view docs/html/general.html @ 910:4ab6d1fd028f

Date: Sat, 26 Jun 2004 14:58:42 +0300 From: "Mike Gorchak" Subject: QNX 6.3 fixes for SDL Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms. SDL is now ready for the QNX 6.3 :)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:46:38 +0000
parents 355632dca928
children
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>Chapter 5. General</H1
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><DT
><A
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>SDL_Init</A
>&nbsp;--&nbsp;Initializes SDL</DT
><DT
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>SDL_InitSubSystem</A
>&nbsp;--&nbsp;Initialize subsystems</DT
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>SDL_QuitSubSystem</A
>&nbsp;--&nbsp;Shut down a subsystem</DT
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>SDL_Quit</A
>&nbsp;--&nbsp;Shut down SDL</DT
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>SDL_WasInit</A
>&nbsp;--&nbsp;Check which subsystems are initialized</DT
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>SDL_GetError</A
>&nbsp;--&nbsp;Get SDL error string</DT
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>SDL_envvars</A
>&nbsp;--&nbsp;SDL environment variables</DT
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>Before SDL can be used in a program it must be initialized with <A
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>. <TT
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>SDL_Init</TT
> initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT
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>SDL_Init</TT
> subsystems can be shut down and initialized as needed using <A
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>SDL_InitSubSystem</TT
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> and <A
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>.</P
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>SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A
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> shuts down all subsystems and frees any resources allocated to SDL.</P
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