Mercurial > sdl-ios-xcode
view src/video/windib/SDL_gapidibvideo.h @ 4288:4ab46e81d08e SDL-1.2
Default value for SGI swap control GL attribute should be -1.
Explicitly try to set it if you want a different value. Different glX
implementations appear to have different defaults for this, and you can't
query them for the current value.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 10 Oct 2009 05:17:47 +0000 |
parents | 3b7fc3416601 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_gapidibvideo_h #define _SDL_gapidibvideo_h #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* typedef these to be able to define pointers, but still force everybody who * wants to access them to include the corresponding header */ typedef struct GapiInfo GapiInfo; typedef struct DibInfo DibInfo; /* for PDA */ typedef enum { SDL_ORIENTATION_UP, SDL_ORIENTATION_DOWN, SDL_ORIENTATION_LEFT, SDL_ORIENTATION_RIGHT } SDL_ScreenOrientation; /* Private display data shared by gapi and windib*/ struct SDL_PrivateVideoData { int supportRotation; /* for Pocket PC devices */ DWORD origRotation; /* for Pocket PC devices */ GapiInfo* gapiInfo; DibInfo* dibInfo; }; #endif