view docs/html/sdlpauseaudio.html @ 4288:4ab46e81d08e SDL-1.2

Default value for SGI swap control GL attribute should be -1. Explicitly try to set it if you want a different value. Different glX implementations appear to have different defaults for this, and you can't query them for the current value.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 10 Oct 2009 05:17:47 +0000
parents 355632dca928
children
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><H1
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>SDL_PauseAudio</H1
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>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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>Description</H2
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>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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><TT
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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