Mercurial > sdl-ios-xcode
view XCodeiPhoneOS/Demos/src/rectangles.c @ 3151:4a88137385f9 gsoc2009_ps3
Moved mode functions to SDL_ps3modes and fixed minor stuff.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Tue, 21 Jul 2009 05:33:11 +0000 |
parents | 375ee92745e8 |
children |
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/* * rectangles.c * written by Holmes Futrell * use however you want */ #include "SDL.h" #include <time.h> #include "common.h" void render(void) { Uint8 r, g, b; /* Come up with a random rectangle */ SDL_Rect rect; rect.w = randomInt(64, 128); rect.h = randomInt(64, 128); rect.x = randomInt(0, SCREEN_WIDTH); rect.y = randomInt(0, SCREEN_HEIGHT); /* Come up with a random color */ r = randomInt(50, 255); g = randomInt(50, 255); b = randomInt(50, 255); /* Fill the rectangle in the color */ SDL_SetRenderDrawColor(r, g, b, 255); SDL_RenderFill(&rect); /* update screen */ SDL_RenderPresent(); } int main(int argc, char *argv[]) { SDL_WindowID windowID; int done; SDL_Event event; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } /* seed random number generator */ srand(time(NULL)); /* create window and renderer */ windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (windowID == 0) { fatalError("Could not initialize Window"); } if (SDL_CreateRenderer(windowID, -1, 0) != 0) { fatalError("Could not create renderer"); } /* Fill screen with black */ SDL_SetRenderDrawColor(0, 0, 0, 255); SDL_RenderFill(NULL); /* Enter render loop, waiting for user to quit */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } render(); SDL_Delay(1); } /* shutdown SDL */ SDL_Quit(); return 0; }