Mercurial > sdl-ios-xcode
view src/audio/macrom/SDL_romaudio.h @ 1376:4a47f20705eb
I don't think we need aclocal anymore (comes from the automake package)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Feb 2006 18:52:51 +0000 |
parents | 19418e4422cb |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_romaudio_h #define _SDL_romaudio_h #include "../SDL_sysaudio.h" /* This is Ryan's improved MacOS sound code, with locking support */ #define USE_RYANS_SOUNDCODE /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Sound manager audio channel */ SndChannelPtr channel; #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) /* FIXME: Add Ryan's static data here */ #else /* Double buffering variables */ SndDoubleBufferPtr audio_buf[2]; #endif }; /* Old variable names */ #define channel (this->hidden->channel) #define audio_buf (this->hidden->audio_buf) #endif /* _SDL_romaudio_h */