Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32opengl.c @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device
Mangled ALSA dynamic loading...static loading will still work if you have the
right libraries, but this is expected to break in general cases as we start
dealing with different symbol versions, etc (but may work with, say,
distro-specific packages, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 06 Oct 2006 19:45:11 +0000 |
parents | 420716272158 |
children | abbe2c1dcf0a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" /* WGL implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL_WGL #include "SDL_opengl.h" #define DEFAULT_OPENGL "OPENGL32.DLL" int WIN_GL_LoadLibrary(_THIS, const char *path) { LPTSTR wpath; HANDLE handle; if (_this->gl_config.driver_loaded) { if (path) { SDL_SetError("OpenGL library already loaded"); return -1; } else { ++_this->gl_config.driver_loaded; return 0; } } if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); } if (path == NULL) { path = DEFAULT_OPENGL; } wpath = WIN_UTF8ToString(path); handle = LoadLibrary(wpath); SDL_free(wpath); if (!handle) { char message[1024]; SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")", path); WIN_SetError(message); return -1; } /* Load function pointers */ _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *)) GetProcAddress(handle, "wglGetProcAddress"); _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC)) GetProcAddress(handle, "wglCreateContext"); _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC)) GetProcAddress(handle, "wglDeleteContext"); _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int)) GetProcAddress(handle, "wglSwapIntervalEXT"); _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void)) GetProcAddress(handle, "wglGetSwapIntervalEXT"); if (!_this->gl_data->wglGetProcAddress || !_this->gl_data->wglCreateContext || !_this->gl_data->wglDeleteContext || !_this->gl_data->wglMakeCurrent) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } _this->gl_config.dll_handle = handle; SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); _this->gl_config.driver_loaded = 1; return 0; } void * WIN_GL_GetProcAddress(_THIS, const char *proc) { void *func; /* This is to pick up extensions */ func = _this->gl_data->wglGetProcAddress(proc); if (!func) { /* This is probably a normal GL function */ func = GetProcAddress(_this->gl_config.dll_handle, proc); } return func; } static void WIN_GL_UnloadLibrary(_THIS) { if (_this->gl_config.driver_loaded > 0) { if (--_this->gl_config.driver_loaded > 0) { return; } FreeLibrary((HMODULE) _this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; } } static void WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd) { SDL_zerop(pfd); pfd->nSize = sizeof(*pfd); pfd->nVersion = 1; pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if (_this->gl_config.double_buffer) { pfd->dwFlags |= PFD_DOUBLEBUFFER; } if (_this->gl_config.stereo) { pfd->dwFlags |= PFD_STEREO; } pfd->iLayerType = PFD_MAIN_PLANE; pfd->iPixelType = PFD_TYPE_RGBA; pfd->cRedBits = _this->gl_config.red_size; pfd->cGreenBits = _this->gl_config.green_size; pfd->cBlueBits = _this->gl_config.blue_size; pfd->cAlphaBits = _this->gl_config.alpha_size; if (_this->gl_config.buffer_size) { pfd->cColorBits = _this->gl_config.buffer_size - _this->gl_config.alpha_size; } else { pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits); } pfd->cAccumRedBits = _this->gl_config.accum_red_size; pfd->cAccumGreenBits = _this->gl_config.accum_green_size; pfd->cAccumBlueBits = _this->gl_config.accum_blue_size; pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size; pfd->cAccumBits = (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits + pfd->cAccumAlphaBits); pfd->cDepthBits = _this->gl_config.depth_size; pfd->cStencilBits = _this->gl_config.stencil_size; } static SDL_bool HasExtension(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') return SDL_FALSE; if (!extensions) return SDL_FALSE; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return SDL_TRUE; start = terminator; } return SDL_FALSE; } static void WIN_GL_InitExtensions(_THIS) { HWND hwnd; HDC hdc; PIXELFORMATDESCRIPTOR pfd; int pixel_format; HGLRC hglrc; const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0; const char *extensions; hwnd = CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); WIN_PumpEvents(_this); hdc = GetDC(hwnd); WIN_GL_SetupPixelFormat(_this, &pfd); pixel_format = ChoosePixelFormat(hdc, &pfd); SetPixelFormat(hdc, pixel_format, &pfd); hglrc = _this->gl_data->wglCreateContext(hdc); if (hglrc) { _this->gl_data->wglMakeCurrent(hdc, hglrc); } wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC)) _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); if (wglGetExtensionsStringARB) { extensions = wglGetExtensionsStringARB(hdc); } else { extensions = NULL; } /* Check for WGL_ARB_pixel_format */ _this->gl_data->WGL_ARB_pixel_format = 0; if (HasExtension("WGL_ARB_pixel_format", extensions)) { _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *) (HDC, const int *, const FLOAT *, UINT, int *, UINT *)) WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB"); _this->gl_data->wglGetPixelFormatAttribivARB = (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *)) WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB"); if ((_this->gl_data->wglChoosePixelFormatARB != NULL) && (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) { _this->gl_data->WGL_ARB_pixel_format = 1; } } /* Check for WGL_EXT_swap_control */ if (HasExtension("WGL_EXT_swap_control", extensions)) { _this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT"); _this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT"); } if (hglrc) { _this->gl_data->wglMakeCurrent(NULL, NULL); _this->gl_data->wglDeleteContext(hglrc); } ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); WIN_PumpEvents(_this); } static int WIN_GL_Initialize(_THIS) { if (_this->gl_data) { ++_this->gl_data->initialized; return 0; } _this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData)); if (!_this->gl_data) { SDL_OutOfMemory(); return -1; } _this->gl_data->initialized = 1; if (WIN_GL_LoadLibrary(_this, NULL) < 0) { return -1; } /* Initialize extensions */ WIN_GL_InitExtensions(_this); return 0; } static void WIN_GL_Shutdown(_THIS) { if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { return; } WIN_GL_UnloadLibrary(_this); SDL_free(_this->gl_data); _this->gl_data = NULL; } int WIN_GL_SetupWindow(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; PIXELFORMATDESCRIPTOR pfd; int pixel_format; unsigned int matching; int iAttribs[64]; int *iAttr; float fAttribs[1] = { 0 }; if (WIN_GL_Initialize(_this) < 0) { return -1; } WIN_GL_SetupPixelFormat(_this, &pfd); /* setup WGL_ARB_pixel_format attribs */ iAttr = &iAttribs[0]; *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; *iAttr++ = GL_TRUE; *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = WGL_FULL_ACCELERATION_ARB; *iAttr++ = WGL_RED_BITS_ARB; *iAttr++ = _this->gl_config.red_size; *iAttr++ = WGL_GREEN_BITS_ARB; *iAttr++ = _this->gl_config.green_size; *iAttr++ = WGL_BLUE_BITS_ARB; *iAttr++ = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { *iAttr++ = WGL_ALPHA_BITS_ARB; *iAttr++ = _this->gl_config.alpha_size; } *iAttr++ = WGL_DOUBLE_BUFFER_ARB; *iAttr++ = _this->gl_config.double_buffer; *iAttr++ = WGL_DEPTH_BITS_ARB; *iAttr++ = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { *iAttr++ = WGL_STENCIL_BITS_ARB; *iAttr++ = _this->gl_config.stencil_size; } if (_this->gl_config.accum_red_size) { *iAttr++ = WGL_ACCUM_RED_BITS_ARB; *iAttr++ = _this->gl_config.accum_red_size; } if (_this->gl_config.accum_green_size) { *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; *iAttr++ = _this->gl_config.accum_green_size; } if (_this->gl_config.accum_blue_size) { *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; *iAttr++ = _this->gl_config.accum_blue_size; } if (_this->gl_config.accum_alpha_size) { *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; *iAttr++ = _this->gl_config.accum_alpha_size; } if (_this->gl_config.stereo) { *iAttr++ = WGL_STEREO_ARB; *iAttr++ = GL_TRUE; } if (_this->gl_config.multisamplebuffers) { *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; *iAttr++ = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { *iAttr++ = WGL_SAMPLES_ARB; *iAttr++ = _this->gl_config.multisamplesamples; } if (_this->gl_config.accelerated >= 0) { *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = (_this->gl_config. accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); } *iAttr = 0; /* Choose and set the closest available pixel format */ if (!_this->gl_data->WGL_ARB_pixel_format || !_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || !matching) { pixel_format = ChoosePixelFormat(hdc, &pfd); } if (!pixel_format) { SDL_SetError("No matching GL pixel format available"); return -1; } if (!SetPixelFormat(hdc, pixel_format, &pfd)) { WIN_SetError("SetPixelFormat()"); return (-1); } return 0; } void WIN_GL_CleanupWindow(_THIS, SDL_Window * window) { WIN_GL_Shutdown(_this); } SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; return _this->gl_data->wglCreateContext(hdc); } int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { HDC hdc; int status; if (window) { hdc = ((SDL_WindowData *) window->driverdata)->hdc; } else { hdc = NULL; } if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) { WIN_SetError("wglMakeCurrent()"); status = -1; } else { status = 0; } return status; } int WIN_GL_SetSwapInterval(_THIS, int interval) { if (_this->gl_data->wglSwapIntervalEXT) { _this->gl_data->wglSwapIntervalEXT(interval); return 0; } else { SDL_Unsupported(); return -1; } } int WIN_GL_GetSwapInterval(_THIS) { if (_this->gl_data->wglGetSwapIntervalEXT) { return _this->gl_data->wglGetSwapIntervalEXT(); } else { SDL_Unsupported(); return -1; } } void WIN_GL_SwapWindow(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; SwapBuffers(hdc); } void WIN_GL_DeleteContext(_THIS, SDL_GLContext context) { _this->gl_data->wglDeleteContext((HGLRC) context); } #endif /* SDL_VIDEO_OPENGL_WGL */ /* vi: set ts=4 sw=4 expandtab: */