Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaopengl.h @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device
Mangled ALSA dynamic loading...static loading will still work if you have the
right libraries, but this is expected to break in general cases as we start
dealing with different symbol versions, etc (but may work with, say,
distro-specific packages, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 06 Oct 2006 19:45:11 +0000 |
parents | 420716272158 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoaopengl_h #define _SDL_cocoaopengl_h #if SDL_VIDEO_OPENGL_CGL struct SDL_GLDriverData { int initialized; }; /* OpenGL functions */ extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); extern int Cocoa_GL_SetupWindow(_THIS, SDL_Window * window); extern void Cocoa_GL_CleanupWindow(_THIS, SDL_Window * window); extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); extern int Cocoa_GL_GetSwapInterval(_THIS); extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context); #endif /* SDL_VIDEO_OPENGL_CGL */ #endif /* _SDL_cocoaopengl_h */ /* vi: set ts=4 sw=4 expandtab: */