Mercurial > sdl-ios-xcode
view src/video/SDL_blit_0.c @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device
Mangled ALSA dynamic loading...static loading will still work if you have the
right libraries, but this is expected to break in general cases as we start
dealing with different symbol versions, etc (but may work with, say,
distro-specific packages, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 06 Oct 2006 19:45:11 +0000 |
parents | c121d94672cb |
children | 340942cfda48 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" /* Functions to blit from bitmaps to other surfaces */ static void BlitBto1(SDL_BlitInfo * info) { int c; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = info->table; srcskip += width - (width + 7) / 8; if (map) { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = map[bit]; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } else { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = bit; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } } static void BlitBto2(SDL_BlitInfo * info) { int c; int width, height; Uint8 *src; Uint16 *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = (Uint16 *) info->d_pixels; dstskip = info->d_skip / 2; map = (Uint16 *) info->table; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = map[bit]; } byte <<= 1; dst++; } src += srcskip; dst += dstskip; } } static void BlitBto3(SDL_BlitInfo * info) { int c, o; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = info->table; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { o = bit * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; } byte <<= 1; dst += 3; } src += srcskip; dst += dstskip; } } static void BlitBto4(SDL_BlitInfo * info) { int width, height; Uint8 *src; Uint32 *map, *dst; int srcskip, dstskip; int c; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = (Uint32 *) info->d_pixels; dstskip = info->d_skip / 4; map = (Uint32 *) info->table; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = map[bit]; } byte <<= 1; dst++; } src += srcskip; dst += dstskip; } } static void BlitBto1Key(SDL_BlitInfo * info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; if (palmap) { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dst = palmap[bit]; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } else { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dst = bit; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } } static void BlitBto2Key(SDL_BlitInfo * info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint16 *dstp = (Uint16 *) info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; dstskip /= 2; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dstp = ((Uint16 *) palmap)[bit]; } byte <<= 1; dstp++; } src += srcskip; dstp += dstskip; } } static void BlitBto3Key(SDL_BlitInfo * info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { SDL_memcpy(dst, &palmap[bit * 4], 3); } byte <<= 1; dst += 3; } src += srcskip; dst += dstskip; } } static void BlitBto4Key(SDL_BlitInfo * info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint32 *dstp = (Uint32 *) info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; dstskip /= 4; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dstp = ((Uint32 *) palmap)[bit]; } byte <<= 1; dstp++; } src += srcskip; dstp += dstskip; } } static void BlitBtoNAlpha(SDL_BlitInfo * info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; const SDL_Color *srcpal = info->src->palette->colors; SDL_PixelFormat *dstfmt = info->dst; int dstbpp; int c; const int A = info->src->alpha; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { Uint32 pixel; unsigned sR, sG, sB; unsigned dR, dG, dB; sR = srcpal[bit].r; sG = srcpal[bit].g; sB = srcpal[bit].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } byte <<= 1; dst += dstbpp; } src += srcskip; dst += dstskip; } } static void BlitBtoNAlphaKey(SDL_BlitInfo * info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; const SDL_Color *srcpal = srcfmt->palette->colors; int dstbpp; int c; const int A = srcfmt->alpha; Uint32 ckey = srcfmt->colorkey; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { int sR, sG, sB; int dR, dG, dB; Uint32 pixel; sR = srcpal[bit].r; sG = srcpal[bit].g; sB = srcpal[bit].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } byte <<= 1; dst += dstbpp; } src += srcskip; dst += dstskip; } } static SDL_loblit bitmap_blit[] = { NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 }; static SDL_loblit colorkey_blit[] = { NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key }; SDL_loblit SDL_CalculateBlit0(SDL_Surface * surface, int blit_index) { int which; if (surface->format->BitsPerPixel != 1) { /* We don't support sub 8-bit packed pixel modes */ return NULL; } if (surface->map->dst->format->BitsPerPixel < 8) { which = 0; } else { which = surface->map->dst->format->BytesPerPixel; } switch (blit_index) { case 0: /* copy */ return bitmap_blit[which]; case 1: /* colorkey */ return colorkey_blit[which]; case 2: /* alpha */ return which >= 2 ? BlitBtoNAlpha : NULL; case 4: /* alpha + colorkey */ return which >= 2 ? BlitBtoNAlphaKey : NULL; } return NULL; } /* vi: set ts=4 sw=4 expandtab: */