view docs/html/time.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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>Chapter 13. Time</H1
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>Table of Contents</B
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><DT
><A
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>SDL_GetTicks</A
>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
><DT
><A
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>SDL_Delay</A
>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
><DT
><A
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>SDL_AddTimer</A
>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
elapsed.</DT
><DT
><A
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>SDL_RemoveTimer</A
>&nbsp;--&nbsp;Remove a timer which was added with
<A
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>SDL_AddTimer</A
>.</DT
><DT
><A
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>SDL_SetTimer</A
>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
elapsed.</DT
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><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
></P
><UL
><LI
><P
>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
></LI
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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>&#13;</P
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