view docs/html/sdlmousebuttonevent.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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<HTML
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>SDL_MouseButtonEvent</TITLE
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><H1
><A
NAME="SDLMOUSEBUTTONEVENT"
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>SDL_MouseButtonEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4144"
></A
><H2
>Name</H2
>SDL_MouseButtonEvent&nbsp;--&nbsp;Mouse button event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4147"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 button;
  Uint8 state;
  Uint16 x, y;
} SDL_MouseButtonEvent;</PRE
></DIV
><DIV
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><A
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></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
></TD
><TD
ALIGN="LEFT"
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>The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The X/Y coordinates of the mouse at press/release time</TD
></TR
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><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseButtonEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONUP</TT
> is reported.</P
><P
>When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into <TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
>, the position of the mouse when this event occured is stored in the <TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and the <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
> fields. Like <A
HREF="sdlkeyboardevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
></A
>, information on whether the event was a press or a release event is stored in both the <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> fields, but this should be obvious.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlmousemotionevent.html"
><SPAN
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>SDL_MouseMotionEvent</SPAN
></A
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