view docs/html/sdlinit.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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>SDL_Init</TITLE
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><H1
><A
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>SDL_Init</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN440"
></A
><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN443"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN450"
></A
><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="time.html"
>timer</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_INIT_AUDIO</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="audio.html"
>audio</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_VIDEO</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="video.html"
>video</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_CDROM</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="cdrom.html"
>cdrom</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_JOYSTICK</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="joystick.html"
>joystick</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_INIT_EVERYTHING</TT
></TD
><TD
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>Initialize all of the above.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_NOPARACHUTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Prevents SDL from catching fatal signals.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_EVENTTHREAD</TT
></TD
><TD
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>&nbsp;</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN494"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN499"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlquit.html"
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
>,
<A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
></P
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