view docs/html/sdlglsetattribute.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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><H1
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>SDL_GL_SetAttribute</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2742"
></A
><H2
>Name</H2
>SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2745"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_SetAttribute</B
></CODE
>(SDL_GLattr attr, int value);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2752"
></A
><H2
>Description</H2
><P
>Sets the OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> to <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. The attributes you set don't take effect until after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>. You should use <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
> to check the values after a <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> call.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2763"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2768"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
  SDL_Quit();
  return;
}</PRE
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The <TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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