view docs/html/sdlgetrelativemousestate.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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>SDL_GetRelativeMouseState</TITLE
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><H1
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>SDL_GetRelativeMouseState</H1
><DIV
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><A
NAME="AEN5902"
></A
><H2
>Name</H2
>SDL_GetRelativeMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
CLASS="FSFUNC"
>SDL_GetRelativeMouseState</B
></CODE
>(int *x, int *y);</CODE
></P
><P
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><H2
>Description</H2
><P
>The current button state is returned as a button bitmask, which can
be tested using the <TT
CLASS="LITERAL"
>SDL_BUTTON(X)</TT
> macros, and <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>y</I
></TT
> are set to the change in the mouse position since the last call to <TT
CLASS="FUNCTION"
>SDL_GetRelativeMouseState</TT
> or since event initialization.  You can pass <TT
CLASS="LITERAL"
>NULL</TT
> for either <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> or <TT
CLASS="PARAMETER"
><I
>y</I
></TT
>.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
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