view docs/html/sdlfreesurface.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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<HTML
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>SDL_FreeSurface</TITLE
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><H1
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>SDL_FreeSurface</H1
><DIV
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><A
NAME="AEN1893"
></A
><H2
>Name</H2
>SDL_FreeSurface&nbsp;--&nbsp;Frees (deletes) a SDL_Surface</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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></A
><H2
>Synopsis</H2
><DIV
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><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_FreeSurface</B
></CODE
>(SDL_Surface *surface);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
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><A
NAME="AEN1903"
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><H2
>Description</H2
><P
>Frees the resources used by a previously created <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
>. If the surface was created using 
<A
HREF="sdlcreatergbsurfacefrom.html"
>SDL_CreateRGBSurfaceFrom</A
> then the pixel data is not freed.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
>
<A
HREF="sdlcreatergbsurfacefrom.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurfaceFrom</TT
></A
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