view docs/html/sdlcreatethread.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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>SDL_CreateThread</H1
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><H2
>Name</H2
>SDL_CreateThread&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Thread *<B
CLASS="FSFUNC"
>SDL_CreateThread</B
></CODE
>(int (*fn)(void *), void *data);</CODE
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_CreateThread</TT
> creates a new thread of execution 
that shares all of its parent's global memory, signal handlers, 
file descriptors, etc, and runs the function <TT
CLASS="PARAMETER"
><I
>fn</I
></TT
>
passed the void pointer <TT
CLASS="PARAMETER"
><I
>data</I
></TT
>
The thread quits when this function returns.</P
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>See Also</H2
><P
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><TT
CLASS="FUNCTION"
>SDL_KillThread</TT
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