Mercurial > sdl-ios-xcode
view docs/html/sdlcondsignal.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device
Mangled ALSA dynamic loading...static loading will still work if you have the
right libraries, but this is expected to break in general cases as we start
dealing with different symbol versions, etc (but may work with, say,
distro-specific packages, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 06 Oct 2006 19:45:11 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_CondSignal</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_DestroyCond" HREF="sdldestroycond.html"><LINK REL="NEXT" TITLE="SDL_CondBroadcast" HREF="sdlcondbroadcast.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldestroycond.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcondbroadcast.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCONDSIGNAL" ></A >SDL_CondSignal</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8310" ></A ><H2 >Name</H2 >SDL_CondSignal -- Restart a thread wait on a condition variable</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8313" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8314" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_CondSignal</B ></CODE >(SDL_cond *cond);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8320" ></A ><H2 >Description</H2 ><P >Restart one of the threads that are waiting on the condition variable, <TT CLASS="PARAMETER" ><I >cond</I ></TT >. Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success of <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8326" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcondwait.html" ><TT CLASS="FUNCTION" >SDL_CondWait</TT ></A >, <A HREF="sdlcondbroadcast.html" ><TT CLASS="FUNCTION" >SDL_CondBroadcast</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldestroycond.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcondbroadcast.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DestroyCond</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CondBroadcast</TD ></TR ></TABLE ></DIV ></BODY ></HTML >