view docs/html/general.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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>Chapter 5. General</H1
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><B
>Table of Contents</B
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><DT
><A
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>SDL_Init</A
>&nbsp;--&nbsp;Initializes SDL</DT
><DT
><A
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>SDL_InitSubSystem</A
>&nbsp;--&nbsp;Initialize subsystems</DT
><DT
><A
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>SDL_QuitSubSystem</A
>&nbsp;--&nbsp;Shut down a subsystem</DT
><DT
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>SDL_Quit</A
>&nbsp;--&nbsp;Shut down SDL</DT
><DT
><A
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>SDL_WasInit</A
>&nbsp;--&nbsp;Check which subsystems are initialized</DT
><DT
><A
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>SDL_GetError</A
>&nbsp;--&nbsp;Get SDL error string</DT
><DT
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>SDL_envvars</A
>&nbsp;--&nbsp;SDL environment variables</DT
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><P
>Before SDL can be used in a program it must be initialized with <A
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><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>. <TT
CLASS="FUNCTION"
>SDL_Init</TT
> initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT
CLASS="FUNCTION"
>SDL_Init</TT
> subsystems can be shut down and initialized as needed using <A
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><TT
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>SDL_InitSubSystem</TT
></A
> and <A
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><TT
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>SDL_QuitSubSystem</TT
></A
>.</P
><P
>SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A
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>SDL_Quit</TT
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> shuts down all subsystems and frees any resources allocated to SDL.</P
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