view docs/html/eventstructures.html @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 355632dca928
children
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>SDL Event Structures.</H1
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><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlevent.html"
>SDL_Event</A
>&nbsp;--&nbsp;General event structure</DT
><DT
><A
HREF="sdlactiveevent.html"
>SDL_ActiveEvent</A
>&nbsp;--&nbsp;Application visibility event structure</DT
><DT
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HREF="sdlkeyboardevent.html"
>SDL_KeyboardEvent</A
>&nbsp;--&nbsp;Keyboard event structure</DT
><DT
><A
HREF="sdlmousemotionevent.html"
>SDL_MouseMotionEvent</A
>&nbsp;--&nbsp;Mouse motion event structure</DT
><DT
><A
HREF="sdlmousebuttonevent.html"
>SDL_MouseButtonEvent</A
>&nbsp;--&nbsp;Mouse button event structure</DT
><DT
><A
HREF="sdljoyaxisevent.html"
>SDL_JoyAxisEvent</A
>&nbsp;--&nbsp;Joystick axis motion event structure</DT
><DT
><A
HREF="sdljoybuttonevent.html"
>SDL_JoyButtonEvent</A
>&nbsp;--&nbsp;Joystick button event structure</DT
><DT
><A
HREF="sdljoyhatevent.html"
>SDL_JoyHatEvent</A
>&nbsp;--&nbsp;Joystick hat position change event structure</DT
><DT
><A
HREF="sdljoyballevent.html"
>SDL_JoyBallEvent</A
>&nbsp;--&nbsp;Joystick trackball motion event structure</DT
><DT
><A
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>SDL_ResizeEvent</A
>&nbsp;--&nbsp;Window resize event structure</DT
><DT
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>SDL_ExposeEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
><DT
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>SDL_SysWMEvent</A
>&nbsp;--&nbsp;Platform-dependent window manager event.</DT
><DT
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>SDL_UserEvent</A
>&nbsp;--&nbsp;A user-defined event type</DT
><DT
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>SDL_QuitEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
><DT
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>SDL_keysym</A
>&nbsp;--&nbsp;Keysym structure</DT
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>SDLKey</A
>&nbsp;--&nbsp;Keysym definitions.</DT
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