Mercurial > sdl-ios-xcode
view docs/man3/SDL_DestroySemaphore.3 @ 1181:49d3efec6651
Quartz driver OpenGL updates:
Driver can now open whatever library is specified in SDL_GL_LoadLibrary()
call (previously, it ignored this parameter), and uses the default system
library when NULL is specified.
Also, library is loaded once in SDL_GL_LoadLibrary() and not every call to
SDL_GL_GetProcAddress().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 08:21:39 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_DestroySemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_DestroySemaphore\- Destroys a semaphore that was created by \fISDL_CreateSemaphore\fR\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_DestroySemaphore\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_DestroySemaphore\fP destroys the semaphore pointed to by \fBsem\fR that was created by \fI\fBSDL_CreateSemaphore\fP\fR\&. It is not safe to destroy a semaphore if there are threads currently blocked waiting on it\&. .SH "EXAMPLES" .PP .PP .nf \f(CWif (my_sem != NULL) { SDL_DestroySemaphore(my_sem); my_sem = NULL; }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00