view docs/man3/SDL_QuitSubSystem.3 @ 2813:49243a6e9ff1

Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code will be far superior. :)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 01 Dec 2008 00:05:31 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_QuitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_QuitSubSystem \- Shut down a subsystem
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_QuitSubSystem\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_QuitSubSystem\fP allows you to shut down a subsystem that has been previously initialized by \fI\fBSDL_Init\fP\fR or \fI\fBSDL_InitSubSystem\fP\fR\&. The \fBflags\fR tells \fBSDL_QuitSubSystem\fP which subsystems to shut down, it uses the same values that are passed to \fI\fBSDL_Init\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Quit\fP\fR, \fI\fBSDL_Init\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00