Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDName.3 @ 2813:49243a6e9ff1
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
will be far superior. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 01 Dec 2008 00:05:31 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_CDName" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDName \- Returns a human-readable, system-dependent identifier for the CD-ROM\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBconst char *\fBSDL_CDName\fP\fR(\fBint drive\fR); .SH "DESCRIPTION" .PP Returns a human-readable, system-dependent identifier for the CD-ROM\&. \fBdrive\fR is the index of the drive\&. Drive indices start to 0 and end at \fBSDL_CDNumDrives()\fP-1\&. .SH "EXAMPLES" .PP .IP " \(bu" 6 "/dev/cdrom" .IP " \(bu" 6 "E:" .IP " \(bu" 6 "/dev/disk/ide/1/master" .SH "SEE ALSO" .PP \fI\fBSDL_CDNumDrives\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58