Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.h @ 1922:4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 19:03:31 +0000 |
parents | c121d94672cb |
children | 0e70b4b8cf84 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h #include <directfb.h> #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { int initialized; IDirectFB *dfb; IDirectFBDisplayLayer *layer; IDirectFBEventBuffer *eventbuffer; int nummodes; SDL_Rect **modelist; /* MGA CRTC2 support */ int enable_mga_crtc2; int mga_crtc2_stretch; float mga_crtc2_stretch_overscan; IDirectFBDisplayLayer *c2layer; IDirectFBSurface *c2frame; DFBRectangle c2ssize; /* Real screen size */ DFBRectangle c2dsize; /* Stretched screen size */ DFBRectangle c2framesize; /* CRTC2 screen size */ }; #define HIDDEN (this->hidden) void SetDirectFBerror(const char *function, DFBResult code); #endif /* _SDL_DirectFB_video_h */ /* vi: set ts=4 sw=4 expandtab: */