Mercurial > sdl-ios-xcode
view src/audio/windib/SDL_dibaudio.c @ 1922:4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 19:03:31 +0000 |
parents | c121d94672cb |
children | 4ad1e863d100 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dibaudio.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) #include "win_ce_semaphore.h" #endif /* Audio driver functions */ static int DIB_OpenAudio(_THIS, SDL_AudioSpec * spec); static void DIB_ThreadInit(_THIS); static void DIB_WaitAudio(_THIS); static Uint8 *DIB_GetAudioBuf(_THIS); static void DIB_PlayAudio(_THIS); static void DIB_WaitDone(_THIS); static void DIB_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return (1); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = DIB_OpenAudio; this->ThreadInit = DIB_ThreadInit; this->WaitAudio = DIB_WaitAudio; this->PlayAudio = DIB_PlayAudio; this->GetAudioBuf = DIB_GetAudioBuf; this->WaitDone = DIB_WaitDone; this->CloseAudio = DIB_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap WAVEOUT_bootstrap = { "waveout", "Win95/98/NT/2000 WaveOut", Audio_Available, Audio_CreateDevice }; /* The Win32 callback for filling the WAVE device */ static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2) { SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance; /* Only service "buffer done playing" messages */ if (uMsg != WOM_DONE) return; /* Signal that we are done playing a buffer */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) ReleaseSemaphoreCE(audio_sem, 1, NULL); #else ReleaseSemaphore(audio_sem, 1, NULL); #endif } static void SetMMerror(char *function, MMRESULT code) { size_t len; char errbuf[MAXERRORLENGTH]; #ifdef _WIN32_WCE wchar_t werrbuf[MAXERRORLENGTH]; #endif SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); len = SDL_strlen(errbuf); #ifdef _WIN32_WCE /* UNICODE version */ waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len); WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len, MAXERRORLENGTH - len, NULL, NULL); #else waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len)); #endif SDL_SetError("%s", errbuf); } /* Set high priority for the audio thread */ static void DIB_ThreadInit(_THIS) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); } void DIB_WaitAudio(_THIS) { /* Wait for an audio chunk to finish */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) WaitForSemaphoreCE(audio_sem, INFINITE); #else WaitForSingleObject(audio_sem, INFINITE); #endif } Uint8 * DIB_GetAudioBuf(_THIS) { Uint8 *retval; retval = (Uint8 *) (wavebuf[next_buffer].lpData); return retval; } void DIB_PlayAudio(_THIS) { /* Queue it up */ waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0])); next_buffer = (next_buffer + 1) % NUM_BUFFERS; } void DIB_WaitDone(_THIS) { int i, left; do { left = NUM_BUFFERS; for (i = 0; i < NUM_BUFFERS; ++i) { if (wavebuf[i].dwFlags & WHDR_DONE) { --left; } } if (left > 0) { SDL_Delay(100); } } while (left > 0); } void DIB_CloseAudio(_THIS) { int i; /* Close up audio */ if (audio_sem) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CloseSynchHandle(audio_sem); #else CloseHandle(audio_sem); #endif } if (sound) { waveOutClose(sound); } /* Clean up mixing buffers */ for (i = 0; i < NUM_BUFFERS; ++i) { if (wavebuf[i].dwUser != 0xFFFF) { waveOutUnprepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i])); wavebuf[i].dwUser = 0xFFFF; } } /* Free raw mixing buffer */ if (mixbuf != NULL) { SDL_free(mixbuf); mixbuf = NULL; } } int DIB_OpenAudio(_THIS, SDL_AudioSpec * spec) { MMRESULT result; int i; WAVEFORMATEX waveformat; /* Initialize the wavebuf structures for closing */ sound = NULL; audio_sem = NULL; for (i = 0; i < NUM_BUFFERS; ++i) wavebuf[i].dwUser = 0xFFFF; mixbuf = NULL; /* Set basic WAVE format parameters */ SDL_memset(&waveformat, 0, sizeof(waveformat)); waveformat.wFormatTag = WAVE_FORMAT_PCM; /* Determine the audio parameters from the AudioSpec */ switch (spec->format & 0xFF) { case 8: /* Unsigned 8 bit audio data */ spec->format = AUDIO_U8; waveformat.wBitsPerSample = 8; break; case 16: /* Signed 16 bit audio data */ spec->format = AUDIO_S16; waveformat.wBitsPerSample = 16; break; default: SDL_SetError("Unsupported audio format"); return (-1); } waveformat.nChannels = spec->channels; waveformat.nSamplesPerSec = spec->freq; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample / 8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; /* Check the buffer size -- minimum of 1/4 second (word aligned) */ if (spec->samples < (spec->freq / 4)) spec->samples = ((spec->freq / 4) + 3) & ~3; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Open the audio device */ result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat, (DWORD_PTR) FillSound, (DWORD_PTR) this, CALLBACK_FUNCTION); if (result != MMSYSERR_NOERROR) { SetMMerror("waveOutOpen()", result); return (-1); } #ifdef SOUND_DEBUG /* Check the sound device we retrieved */ { WAVEOUTCAPS caps; result = waveOutGetDevCaps((UINT) sound, &caps, sizeof(caps)); if (result != MMSYSERR_NOERROR) { SetMMerror("waveOutGetDevCaps()", result); return (-1); } printf("Audio device: %s\n", caps.szPname); } #endif /* Create the audio buffer semaphore */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); #else audio_sem = CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); #endif if (audio_sem == NULL) { SDL_SetError("Couldn't create semaphore"); return (-1); } /* Create the sound buffers */ mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * spec->size); if (mixbuf == NULL) { SDL_SetError("Out of memory"); return (-1); } for (i = 0; i < NUM_BUFFERS; ++i) { SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i])); wavebuf[i].lpData = (LPSTR) & mixbuf[i * spec->size]; wavebuf[i].dwBufferLength = spec->size; wavebuf[i].dwFlags = WHDR_DONE; result = waveOutPrepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i])); if (result != MMSYSERR_NOERROR) { SetMMerror("waveOutPrepareHeader()", result); return (-1); } } /* Ready to go! */ next_buffer = 0; return (0); } /* vi: set ts=4 sw=4 expandtab: */