view README.BeOS @ 4172:48f1406df2a8 SDL-1.2

Fixed bug #675 Description From maf6@cornell.edu 2009-01-10 14:07:52 (-) [reply] Assuming the SDL project doesn't just want to pick these up from dinput8.lib or whatever instead, the definitions in SDL_dx5video.c should be: const DIDATAFORMAT c_dfDIKeyboard = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000002, 256, 256, KBD_fmt }; const DIDATAFORMAT c_dfDIMouse = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000002, 16, 7, PTR_fmt }; const DIDATAFORMAT c_dfDIJoystick = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000001, 80, 44, JOY_fmt }; This way the call to IDirectInputDevice2_SetDataFormat in SDL_dx5events.c will succeed on x64.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:49:41 +0000
parents e2641c13bf33
children
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SDL on BeOS R5
==============

You can build SDL on BeOS like any other GNU style package.
e.g. ./configure && make && make install
By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.}

Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib,
so it can be found by the dynamic linker.

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)