Mercurial > sdl-ios-xcode
view docs/man3/SDL_InitSubSystem.3 @ 1888:488eba319a25
------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------
Created an attachment (id=142) [edit]
updated makefiles for 1.2.11 release
The new Watcom-Win32.zip
- includes the new testcursor test, and
- doesn't link to dxguid.lib anymore (by defining INITGUID for
SDL_dx5events.c),
to fix issue with stack calling convention (-6s can now be used instead of
-6r
in CFLAGS).
------- Comment #6 From Marc Peter 2006-06-25 18:12 [reply] -------
Created an attachment (id=143) [edit]
updated README.Watcom for 1.2.11
- lists new testcursor test
- mentions possibility to build with -6s (stack calling convention) instead
of -6r (register calling convention)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 Jun 2006 01:33:53 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_InitSubSystem\- Initialize subsystems .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Seperating Joystick and Video initialization\&. */ SDL_Init(SDL_INIT_VIDEO); \&. \&. SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); \&. /* Do Some Video stuff */ \&. \&. /* Initialize the joystick subsystem */ SDL_InitSubSystem(SDL_INIT_JOYSTICK); /* Do some stuff with video and joystick */ \&. \&. \&. /* Shut them both down */ SDL_Quit();\fR .fi .PP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00