Mercurial > sdl-ios-xcode
view src/core/windows/SDL_windows.h @ 5270:48724afcdc6e
Ah there, that fixed it. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 00:42:39 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This is an include file for windows.h with the SDL build settings */ #ifndef _INCLUDED_WINDOWS_H #define _INCLUDED_WINDOWS_H #define WIN32_LEAN_AND_MEAN #define STRICT #ifndef UNICODE #define UNICODE 1 #endif #undef WINVER #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ #include <windows.h> /* Routines to convert from UTF8 to native Windows text */ #if UNICODE #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR)) #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)(S), SDL_strlen(S)+1) #else #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1)) #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1) #endif /* Sets an error message based on GetLastError() */ extern void WIN_SetError(const char *prefix); #endif /* _INCLUDED_WINDOWS_H */ /* vi: set ts=4 sw=4 expandtab: */