Mercurial > sdl-ios-xcode
view test/testkeys.c @ 5113:481dabb098ef
Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms.
Goals:
* Minimize timer thread blocking
* Dispatch timers as accurately as possible
* SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe
* SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 27 Jan 2011 14:45:06 -0800 |
parents | 25d4feb7c127 |
children | 572a73d71b5f |
line wrap: on
line source
/* Print out all the scancodes we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_ScanCode scancode; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) { printf("Scancode #%d, \"%s\"\n", scancode, SDL_GetScancodeName(scancode)); } SDL_Quit(); return (0); }