view test/testkeys.c @ 5113:481dabb098ef

Improved timer implementation The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Jan 2011 14:45:06 -0800
parents 25d4feb7c127
children 572a73d71b5f
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/* Print out all the scancodes we have, just to verify them */

#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    SDL_ScanCode scancode;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
    for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
        printf("Scancode #%d, \"%s\"\n", scancode,
               SDL_GetScancodeName(scancode));
    }
    SDL_Quit();
    return (0);
}