view src/timer/unix/SDL_systimer.c @ 5113:481dabb098ef

Improved timer implementation The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Jan 2011 14:45:06 -0800
parents 54cbc34229f4
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_UNIX

#include <stdio.h>
#include <sys/time.h>
#include <unistd.h>
#include <errno.h>

#include "SDL_timer.h"

/* The clock_gettime provides monotonous time, so we should use it if
   it's available. The clock_gettime function is behind ifdef
   for __USE_POSIX199309
   Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005
*/
#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME
#include <time.h>
#endif

/* The first ticks value of the application */
#ifdef HAVE_CLOCK_GETTIME
static struct timespec start;
#else
static struct timeval start;
#endif /* HAVE_CLOCK_GETTIME */


void
SDL_StartTicks(void)
{
    /* Set first ticks value */
#if HAVE_CLOCK_GETTIME
    clock_gettime(CLOCK_MONOTONIC, &start);
#else
    gettimeofday(&start, NULL);
#endif
}

Uint32
SDL_GetTicks(void)
{
#if HAVE_CLOCK_GETTIME
    Uint32 ticks;
    struct timespec now;
    clock_gettime(CLOCK_MONOTONIC, &now);
    ticks =
        (now.tv_sec - start.tv_sec) * 1000 + (now.tv_nsec -
                                              start.tv_nsec) / 1000000;
    return (ticks);
#else
    Uint32 ticks;
    struct timeval now;
    gettimeofday(&now, NULL);
    ticks =
        (now.tv_sec - start.tv_sec) * 1000 + (now.tv_usec -
                                              start.tv_usec) / 1000;
    return (ticks);
#endif
}

void
SDL_Delay(Uint32 ms)
{
    int was_error;

#if HAVE_NANOSLEEP
    struct timespec elapsed, tv;
#else
    struct timeval tv;
    Uint32 then, now, elapsed;
#endif

    /* Set the timeout interval */
#if HAVE_NANOSLEEP
    elapsed.tv_sec = ms / 1000;
    elapsed.tv_nsec = (ms % 1000) * 1000000;
#else
    then = SDL_GetTicks();
#endif
    do {
        errno = 0;

#if HAVE_NANOSLEEP
        tv.tv_sec = elapsed.tv_sec;
        tv.tv_nsec = elapsed.tv_nsec;
        was_error = nanosleep(&tv, &elapsed);
#else
        /* Calculate the time interval left (in case of interrupt) */
        now = SDL_GetTicks();
        elapsed = (now - then);
        then = now;
        if (elapsed >= ms) {
            break;
        }
        ms -= elapsed;
        tv.tv_sec = ms / 1000;
        tv.tv_usec = (ms % 1000) * 1000;

        was_error = select(0, NULL, NULL, NULL, &tv);
#endif /* HAVE_NANOSLEEP */
    } while (was_error && (errno == EINTR));
}

#endif /* SDL_TIMER_UNIX */

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