view src/events/scancodes_darwin.h @ 5113:481dabb098ef

Improved timer implementation The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Jan 2011 14:45:06 -0800
parents 25d4feb7c127
children 572a73d71b5f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Mac virtual key code to SDL scancode mapping table
   Sources:
   - Inside Macintosh: Text <http://developer.apple.com/documentation/mac/Text/Text-571.html>
   - Apple USB keyboard driver source <http://darwinsource.opendarwin.org/10.4.6.ppc/IOHIDFamily-172.8/IOHIDFamily/Cosmo_USB2ADB.c>
   - experimentation on various ADB and USB ISO keyboards and one ADB ANSI keyboard
*/
/* *INDENT-OFF* */
static const SDL_ScanCode darwin_scancode_table[] = {
    /*   0 */   SDL_SCANCODE_A,
    /*   1 */   SDL_SCANCODE_S,
    /*   2 */   SDL_SCANCODE_D,
    /*   3 */   SDL_SCANCODE_F,
    /*   4 */   SDL_SCANCODE_H,
    /*   5 */   SDL_SCANCODE_G,
    /*   6 */   SDL_SCANCODE_Z,
    /*   7 */   SDL_SCANCODE_X,
    /*   8 */   SDL_SCANCODE_C,
    /*   9 */   SDL_SCANCODE_V,
    /*  10 */   SDL_SCANCODE_NONUSBACKSLASH, /* SDL_SCANCODE_NONUSBACKSLASH on ANSI and JIS keyboards (if this key would exist there), SDL_SCANCODE_GRAVE on ISO. (The USB keyboard driver actually translates these usage codes to different virtual key codes depending on whether the keyboard is ISO/ANSI/JIS. That's why you have to help it identify the keyboard type when you plug in a PC USB keyboard. It's a historical thing - ADB keyboards are wired this way.) */
    /*  11 */   SDL_SCANCODE_B,
    /*  12 */   SDL_SCANCODE_Q,
    /*  13 */   SDL_SCANCODE_W,
    /*  14 */   SDL_SCANCODE_E,
    /*  15 */   SDL_SCANCODE_R,
    /*  16 */   SDL_SCANCODE_Y,
    /*  17 */   SDL_SCANCODE_T,
    /*  18 */   SDL_SCANCODE_1,
    /*  19 */   SDL_SCANCODE_2,
    /*  20 */   SDL_SCANCODE_3,
    /*  21 */   SDL_SCANCODE_4,
    /*  22 */   SDL_SCANCODE_6,
    /*  23 */   SDL_SCANCODE_5,
    /*  24 */   SDL_SCANCODE_EQUALS,
    /*  25 */   SDL_SCANCODE_9,
    /*  26 */   SDL_SCANCODE_7,
    /*  27 */   SDL_SCANCODE_MINUS,
    /*  28 */   SDL_SCANCODE_8,
    /*  29 */   SDL_SCANCODE_0,
    /*  30 */   SDL_SCANCODE_RIGHTBRACKET,
    /*  31 */   SDL_SCANCODE_O,
    /*  32 */   SDL_SCANCODE_U,
    /*  33 */   SDL_SCANCODE_LEFTBRACKET,
    /*  34 */   SDL_SCANCODE_I,
    /*  35 */   SDL_SCANCODE_P,
    /*  36 */   SDL_SCANCODE_RETURN,
    /*  37 */   SDL_SCANCODE_L,
    /*  38 */   SDL_SCANCODE_J,
    /*  39 */   SDL_SCANCODE_APOSTROPHE,
    /*  40 */   SDL_SCANCODE_K,
    /*  41 */   SDL_SCANCODE_SEMICOLON,
    /*  42 */   SDL_SCANCODE_BACKSLASH,
    /*  43 */   SDL_SCANCODE_COMMA,
    /*  44 */   SDL_SCANCODE_SLASH,
    /*  45 */   SDL_SCANCODE_N,
    /*  46 */   SDL_SCANCODE_M,
    /*  47 */   SDL_SCANCODE_PERIOD,
    /*  48 */   SDL_SCANCODE_TAB,
    /*  49 */   SDL_SCANCODE_SPACE,
    /*  50 */   SDL_SCANCODE_GRAVE, /* SDL_SCANCODE_GRAVE on ANSI and JIS keyboards, SDL_SCANCODE_NONUSBACKSLASH on ISO (see comment about virtual key code 10 above) */
    /*  51 */   SDL_SCANCODE_BACKSPACE,
    /*  52 */   SDL_SCANCODE_KP_ENTER, /* keyboard enter on portables */
    /*  53 */   SDL_SCANCODE_ESCAPE,
    /*  54 */   SDL_SCANCODE_RGUI,
    /*  55 */   SDL_SCANCODE_LGUI,
    /*  56 */   SDL_SCANCODE_LSHIFT,
    /*  57 */   SDL_SCANCODE_CAPSLOCK,
    /*  58 */   SDL_SCANCODE_LALT,
    /*  59 */   SDL_SCANCODE_LCTRL,
    /*  60 */   SDL_SCANCODE_RSHIFT,
    /*  61 */   SDL_SCANCODE_RALT,
    /*  62 */   SDL_SCANCODE_RCTRL,
    /*  63 */   SDL_SCANCODE_RGUI, /* fn on portables, acts as a hardware-level modifier already, so we don't generate events for it, also XK_Meta_R */
    /*  64 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  65 */   SDL_SCANCODE_KP_PERIOD,
    /*  66 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  67 */   SDL_SCANCODE_KP_MULTIPLY,
    /*  68 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  69 */   SDL_SCANCODE_KP_PLUS,
    /*  70 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  71 */   SDL_SCANCODE_NUMLOCKCLEAR,
    /*  72 */   SDL_SCANCODE_VOLUMEUP,
    /*  73 */   SDL_SCANCODE_VOLUMEDOWN,
    /*  74 */   SDL_SCANCODE_MUTE,
    /*  75 */   SDL_SCANCODE_KP_DIVIDE,
    /*  76 */   SDL_SCANCODE_KP_ENTER, /* keypad enter on external keyboards, fn-return on portables */
    /*  77 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  78 */   SDL_SCANCODE_KP_MINUS,
    /*  79 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  80 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  81 */   SDL_SCANCODE_KP_EQUALS,
    /*  82 */   SDL_SCANCODE_KP_0,
    /*  83 */   SDL_SCANCODE_KP_1,
    /*  84 */   SDL_SCANCODE_KP_2,
    /*  85 */   SDL_SCANCODE_KP_3,
    /*  86 */   SDL_SCANCODE_KP_4,
    /*  87 */   SDL_SCANCODE_KP_5,
    /*  88 */   SDL_SCANCODE_KP_6,
    /*  89 */   SDL_SCANCODE_KP_7,
    /*  90 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  91 */   SDL_SCANCODE_KP_8,
    /*  92 */   SDL_SCANCODE_KP_9,
    /*  93 */   SDL_SCANCODE_INTERNATIONAL3, /* Cosmo_USB2ADB.c says "Yen (JIS)" */
    /*  94 */   SDL_SCANCODE_INTERNATIONAL1, /* Cosmo_USB2ADB.c says "Ro (JIS)" */
    /*  95 */   SDL_SCANCODE_KP_COMMA, /* Cosmo_USB2ADB.c says ", JIS only" */
    /*  96 */   SDL_SCANCODE_F5,
    /*  97 */   SDL_SCANCODE_F6,
    /*  98 */   SDL_SCANCODE_F7,
    /*  99 */   SDL_SCANCODE_F3,
    /* 100 */   SDL_SCANCODE_F8,
    /* 101 */   SDL_SCANCODE_F9,
    /* 102 */   SDL_SCANCODE_LANG2, /* Cosmo_USB2ADB.c says "Eisu" */
    /* 103 */   SDL_SCANCODE_F11,
    /* 104 */   SDL_SCANCODE_LANG1, /* Cosmo_USB2ADB.c says "Kana" */
    /* 105 */   SDL_SCANCODE_PRINTSCREEN, /* On ADB keyboards, this key is labeled "F13/print screen". Problem: USB has different usage codes for these two functions. On Apple USB keyboards, the key is labeled "F13" and sends the F13 usage code (SDL_SCANCODE_F13). I decided to use SDL_SCANCODE_PRINTSCREEN here nevertheless since SDL applications are more likely to assume the presence of a print screen key than an F13 key. */
    /* 106 */   SDL_SCANCODE_F16,
    /* 107 */   SDL_SCANCODE_SCROLLLOCK, /* F14/scroll lock, see comment about F13/print screen above */
    /* 108 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /* 109 */   SDL_SCANCODE_F10,
    /* 110 */   SDL_SCANCODE_APPLICATION, /* windows contextual menu key, fn-enter on portables */
    /* 111 */   SDL_SCANCODE_F12,
    /* 112 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /* 113 */   SDL_SCANCODE_PAUSE, /* F15/pause, see comment about F13/print screen above */
    /* 114 */   SDL_SCANCODE_INSERT, /* the key is actually labeled "help" on Apple keyboards, and works as such in Mac OS, but it sends the "insert" usage code even on Apple USB keyboards */
    /* 115 */   SDL_SCANCODE_HOME,
    /* 116 */   SDL_SCANCODE_PAGEUP,
    /* 117 */   SDL_SCANCODE_DELETE,
    /* 118 */   SDL_SCANCODE_F4,
    /* 119 */   SDL_SCANCODE_END,
    /* 120 */   SDL_SCANCODE_F2,
    /* 121 */   SDL_SCANCODE_PAGEDOWN,
    /* 122 */   SDL_SCANCODE_F1,
    /* 123 */   SDL_SCANCODE_LEFT,
    /* 124 */   SDL_SCANCODE_RIGHT,
    /* 125 */   SDL_SCANCODE_DOWN,
    /* 126 */   SDL_SCANCODE_UP,
    /* 127 */   SDL_SCANCODE_POWER
};
/* *INDENT-ON* */