Mercurial > sdl-ios-xcode
view Xcode/stationary.csh @ 5113:481dabb098ef
Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms.
Goals:
* Minimize timer thread blocking
* Dispatch timers as accurately as possible
* SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe
* SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 27 Jan 2011 14:45:06 -0800 |
parents | d63e9f5944ae |
children |
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#!/bin/csh ### ## This script installs the stationary ### sudo -v -p "Please enter the administrator password: " # project templates sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Custom Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" sudo /Developer/Tools/CpMac -r "Project Stationary/SDL OpenGL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" # target templates sudo mkdir -p "/Developer/ProjectBuilder Extras/Target Templates/SDL" sudo /Developer/Tools/CpMac -r "Project Stationary/Application.trgttmpl" "/Developer/ProjectBuilder Extras/Target Templates/SDL"