view test/common.h @ 3696:47d923feedb0

Fixed bug #935 Patrice Mandin Hello, I originally added pth support for threads in SDL 1.2 because on the Atari platform we did not have any thread library. I think pth support could be removed from SDL 1.3 for two reasons: - Atari platform removed - pth does not provides real (preemptive) threads, because it is user space, and expect the application to call one of its function to give CPU to another thread. So it is not exactly useful for applications, that expect threads to run simultaneously.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Jan 2010 20:47:20 +0000
parents 64ce267332c6
children 3ce59cbecaa3
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/* A simple test program framework */

#define SDL_NO_COMPAT
#include "SDL.h"

#define DEFAULT_WINDOW_WIDTH  640
#define DEFAULT_WINDOW_HEIGHT 480

#define VERBOSE_VIDEO   0x00000001
#define VERBOSE_MODES   0x00000002
#define VERBOSE_RENDER  0x00000004
#define VERBOSE_EVENT   0x00000008
#define VERBOSE_AUDIO   0x00000010

typedef struct
{
    /* SDL init flags */
    char **argv;
    Uint32 flags;
    Uint32 verbose;

    /* Video info */
    const char *videodriver;
    int display;
    const char *window_title;
    Uint32 window_flags;
    int window_x;
    int window_y;
    int window_w;
    int window_h;
    int depth;
    int refresh_rate;
    int num_windows;
    SDL_Window **windows;

    /* Renderer info */
    const char *renderdriver;
    Uint32 render_flags;
    SDL_bool skip_renderer;

    /* Audio info */
    const char *audiodriver;
    SDL_AudioSpec audiospec;

    /* GL settings */
    int gl_red_size;
    int gl_green_size;
    int gl_blue_size;
    int gl_alpha_size;
    int gl_buffer_size;
    int gl_depth_size;
    int gl_stencil_size;
    int gl_double_buffer;
    int gl_accum_red_size;
    int gl_accum_green_size;
    int gl_accum_blue_size;
    int gl_accum_alpha_size;
    int gl_stereo;
    int gl_multisamplebuffers;
    int gl_multisamplesamples;
    int gl_retained_backing;
    int gl_accelerated;
    int gl_major_version;
    int gl_minor_version;
} CommonState;

extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);

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