Mercurial > sdl-ios-xcode
view src/audio/nds/SDL_ndsaudio.c @ 3696:47d923feedb0
Fixed bug #935
Patrice Mandin
Hello,
I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.
I think pth support could be removed from SDL 1.3 for two reasons:
- Atari platform removed
- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Jan 2010 20:47:20 +0000 |
parents | 1e431c2631ee |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to NDS */ #include <nds.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_ndsaudio.h" static int NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; this->hidden = SDL_malloc(sizeof(*(this->hidden))); if (!this->hidden) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; switch (test_format) { case AUDIO_S8: /*case AUDIO_S16LSB: */ valid_datatype = 1; break; default: test_format = SDL_NextAudioFormat(); break; } } /* set the generic sound parameters */ setGenericSound(22050, /* sample rate */ 127, /* volume */ 64, /* panning/balance */ 0); /* sound format */ return 1; } static void NDSAUD_PlayDevice(_THIS) { TransferSoundData *sound = SDL_malloc(sizeof(TransferSoundData)); if (!sound) { SDL_OutOfMemory(); } playGenericSound(this->hidden->mixbuf, this->hidden->mixlen); #if 0 // sound->data = this->hidden->mixbuf;/* pointer to raw audio data */ // sound->len = this->hidden->mixlen; /* size of raw data pointed to above */ // sound->rate = 22050; /* sample rate = 22050Hz */ // sound->vol = 127; /* volume [0..127] for [min..max] */ // sound->pan = 64; /* balance [0..127] for [left..right] */ // sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ // playSound(sound); #endif } static Uint8 * NDSAUD_GetDeviceBuf(_THIS) { return this->hidden->mixbuf; /* is this right? */ } static void NDSAUD_WaitDevice(_THIS) { /* stub */ } static void NDSAUD_CloseDevice(_THIS) { /* stub */ } static int NDSAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = NDSAUD_OpenDevice; impl->PlayDevice = NDSAUD_PlayDevice; impl->WaitDevice = NDSAUD_WaitDevice; impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; impl->CloseDevice = NDSAUD_CloseDevice; /* and the capabilities */ impl->HasCaptureSupport = 1; impl->OnlyHasDefaultOutputDevice = 1; impl->OnlyHasDefaultInputDevice = 1; return 2; /* 2 == definitely has an audio device. */ } AudioBootStrap NDSAUD_bootstrap = { "nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */ }; /* vi: set ts=4 sw=4 expandtab: */