view src/SDL.c @ 3696:47d923feedb0

Fixed bug #935 Patrice Mandin Hello, I originally added pth support for threads in SDL 1.2 because on the Atari platform we did not have any thread library. I think pth support could be removed from SDL 1.3 for two reasons: - Atari platform removed - pth does not provides real (preemptive) threads, because it is user space, and expect the application to call one of its function to give CPU to another thread. So it is not exactly useful for applications, that expect threads to run simultaneously.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Jan 2010 20:47:20 +0000
parents bc50cd16bb07
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Initialization code for SDL */

#include "SDL.h"
#include "SDL_fatal.h"
#include "SDL_assert.h"

#if !SDL_VIDEO_DISABLED
#include "video/SDL_leaks.h"
#endif

/* Initialization/Cleanup routines */
#if !SDL_JOYSTICK_DISABLED
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
#endif
#if !SDL_HAPTIC_DISABLED
extern int SDL_HapticInit(void);
extern int SDL_HapticQuit(void);
#endif
#if !SDL_TIMERS_DISABLED
extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#endif
#if defined(__WIN32__)
extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
#endif

extern int SDL_AssertionsInit(void);
extern void SDL_AssertionsQuit(void);

/* The initialized subsystems */
static Uint32 SDL_initialized = 0;
static Uint32 ticks_started = 0;

#ifdef CHECK_LEAKS
int surfaces_allocated = 0;
#endif

int
SDL_InitSubSystem(Uint32 flags)
{
#if !SDL_VIDEO_DISABLED
    /* Initialize the video/event subsystem */
    if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) {
        if (SDL_VideoInit(NULL, (flags & SDL_INIT_EVENTTHREAD)) < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_VIDEO;
    }
#else
    if (flags & SDL_INIT_VIDEO) {
        SDL_SetError("SDL not built with video support");
        return (-1);
    }
#endif

#if !SDL_AUDIO_DISABLED
    /* Initialize the audio subsystem */
    if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) {
        if (SDL_AudioInit(NULL) < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_AUDIO;
    }
#else
    if (flags & SDL_INIT_AUDIO) {
        SDL_SetError("SDL not built with audio support");
        return (-1);
    }
#endif

#if !SDL_TIMERS_DISABLED
    /* Initialize the timer subsystem */
    if (!ticks_started) {
        SDL_StartTicks();
        ticks_started = 1;
    }
    if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) {
        if (SDL_TimerInit() < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_TIMER;
    }
#else
    if (flags & SDL_INIT_TIMER) {
        SDL_SetError("SDL not built with timer support");
        return (-1);
    }
#endif

#if !SDL_JOYSTICK_DISABLED
    /* Initialize the joystick subsystem */
    if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) {
        if (SDL_JoystickInit() < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_JOYSTICK;
    }
#else
    if (flags & SDL_INIT_JOYSTICK) {
        SDL_SetError("SDL not built with joystick support");
        return (-1);
    }
#endif

#if !SDL_HAPTIC_DISABLED
    /* Initialize the haptic subsystem */
    if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) {
        if (SDL_HapticInit() < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_HAPTIC;
    }
#else
    if (flags & SDL_INIT_HAPTIC) {
        SDL_SetError("SDL not built with haptic (force feedback) support");
        return (-1);
    }
#endif
    return (0);
}

int
SDL_Init(Uint32 flags)
{
    if (SDL_AssertionsInit() < 0) {
        return -1;
    }

    /* Clear the error message */
    SDL_ClearError();

#if defined(__WIN32__)
    if (SDL_HelperWindowCreate() < 0) {
        return -1;
    }
#endif

    /* Initialize the desired subsystems */
    if (SDL_InitSubSystem(flags) < 0) {
        return (-1);
    }

    /* Everything is initialized */
    if (!(flags & SDL_INIT_NOPARACHUTE)) {
        SDL_InstallParachute();
    }

    return (0);
}

void
SDL_QuitSubSystem(Uint32 flags)
{
    /* Shut down requested initialized subsystems */
#if !SDL_JOYSTICK_DISABLED
    if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) {
        SDL_JoystickQuit();
        SDL_initialized &= ~SDL_INIT_JOYSTICK;
    }
#endif
#if !SDL_HAPTIC_DISABLED
    if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) {
        SDL_HapticQuit();
        SDL_initialized &= ~SDL_INIT_HAPTIC;
    }
#endif
#if !SDL_TIMERS_DISABLED
    if ((flags & SDL_initialized & SDL_INIT_TIMER)) {
        SDL_TimerQuit();
        SDL_initialized &= ~SDL_INIT_TIMER;
    }
#endif
#if !SDL_AUDIO_DISABLED
    if ((flags & SDL_initialized & SDL_INIT_AUDIO)) {
        SDL_AudioQuit();
        SDL_initialized &= ~SDL_INIT_AUDIO;
    }
#endif
#if !SDL_VIDEO_DISABLED
    if ((flags & SDL_initialized & SDL_INIT_VIDEO)) {
        SDL_VideoQuit();
        SDL_initialized &= ~SDL_INIT_VIDEO;
    }
#endif
}

Uint32
SDL_WasInit(Uint32 flags)
{
    if (!flags) {
        flags = SDL_INIT_EVERYTHING;
    }
    return (SDL_initialized & flags);
}

void
SDL_Quit(void)
{
    /* Quit all subsystems */
#ifdef DEBUG_BUILD
    printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n");
    fflush(stdout);
#endif

#if defined(__WIN32__)
    SDL_HelperWindowDestroy();
#endif
    SDL_QuitSubSystem(SDL_INIT_EVERYTHING);

#ifdef CHECK_LEAKS
#ifdef DEBUG_BUILD
    printf("[SDL_Quit] : CHECK_LEAKS\n");
    fflush(stdout);
#endif

    /* !!! FIXME: make this an assertion. */
    /* Print the number of surfaces not freed */
    if (surfaces_allocated != 0) {
        fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n",
                surfaces_allocated);
    }
#endif
#ifdef DEBUG_BUILD
    printf("[SDL_Quit] : SDL_UninstallParachute()\n");
    fflush(stdout);
#endif

    /* Uninstall any parachute signal handlers */
    SDL_UninstallParachute();

    SDL_AssertionsQuit();

#ifdef DEBUG_BUILD
    printf("[SDL_Quit] : Returning!\n");
    fflush(stdout);
#endif

}

/* Get the library version number */
void
SDL_GetVersion(SDL_version * ver)
{
    SDL_VERSION(ver);
}

/* Get the library source revision */
int
SDL_GetRevision(void)
{
    return SDL_REVISION;
}

/* Get the name of the platform */
const char *
SDL_GetPlatform()
{
#if __AIX__
    return "AIX";
#elif __HAIKU__
/* Haiku must appear here before BeOS, since it also defines __BEOS__ */
    return "Haiku";
#elif __BEOS__
    return "BeOS";
#elif __BSDI__
    return "BSDI";
#elif __DREAMCAST__
    return "Dreamcast";
#elif __FREEBSD__
    return "FreeBSD";
#elif __HPUX__
    return "HP-UX";
#elif __IRIX__
    return "Irix";
#elif __LINUX__
    return "Linux";
#elif __MINT__
    return "Atari MiNT";
#elif __MACOS__
    return "MacOS Classic";
#elif __MACOSX__
    return "Mac OS X";
#elif __NETBSD__
    return "NetBSD";
#elif __OPENBSD__
    return "OpenBSD";
#elif __OS2__
    return "OS/2";
#elif __OSF__
    return "OSF/1";
#elif __QNXNTO__
    return "QNX Neutrino";
#elif __RISCOS__
    return "RISC OS";
#elif __SOLARIS__
    return "Solaris";
#elif __WIN32__
#ifdef _WIN32_WCE
    return "Windows CE";
#else
    return "Windows";
#endif
#elif __IPHONEOS__
    return "iPhone OS";
#else
    return "Unknown (see SDL_platform.h)";
#endif
}

#if defined(__WIN32__)

#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Watcom C for some reason.. */
#define WIN32_LEAN_AND_MEAN
#include <windows.h>

BOOL APIENTRY
_DllMainCRTStartup(HANDLE hModule,
                   DWORD ul_reason_for_call, LPVOID lpReserved)
{
    switch (ul_reason_for_call) {
    case DLL_PROCESS_ATTACH:
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
        break;
    }
    return TRUE;
}
#endif /* building DLL with Watcom C */

#endif /* __WIN32__ */

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