Mercurial > sdl-ios-xcode
view README.Porting @ 3696:47d923feedb0
Fixed bug #935
Patrice Mandin
Hello,
I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.
I think pth support could be removed from SDL 1.3 for two reasons:
- Atari platform removed
- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Jan 2010 20:47:20 +0000 |
parents | 103760c3a5dc |
children |
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* Porting To A New Platform The first thing you have to do when porting to a new platform, is look at include/SDL_platform.h and create an entry there for your operating system. The standard format is __PLATFORM__, where PLATFORM is the name of the OS. Ideally SDL_platform.h will be able to auto-detect the system it's building on based on C preprocessor symbols. There are two basic ways of building SDL at the moment: 1. The "UNIX" way: ./configure; make; make install If you have a GNUish system, then you might try this. Edit configure.in, take a look at the large section labelled: "Set up the configuration based on the target platform!" Add a section for your platform, and then re-run autogen.sh and build! 2. Using an IDE: If you're using an IDE or other non-configure build system, you'll probably want to create a custom SDL_config.h for your platform. Edit SDL_config.h, add a section for your platform, and create a custom SDL_config_{platform}.h, based on SDL_config.h.minimal and SDL_config.h.in Add the top level include directory to the header search path, and then add the following sources to the project: src/*.c src/audio/*.c src/cdrom/*.c src/cpuinfo/*.c src/events/*.c src/file/*.c src/joystick/*.c src/stdlib/*.c src/thread/*.c src/timer/*.c src/video/*.c src/audio/disk/*.c src/audio/dummy/*.c src/video/dummy/*.c src/joystick/dummy/*.c src/cdrom/dummy/*.c src/thread/generic/*.c src/timer/dummy/*.c src/loadso/dummy/*.c Once you have a working library without any drivers, you can go back to each of the major subsystems and start implementing drivers for your platform. If you have any questions, don't hesitate to ask on the SDL mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)