view src/main/win32/version.rc @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents fdadda42d4d4
children 99210400e8b9
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#include "winresrc.h"

LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US

/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,3,0,0
 PRODUCTVERSION 1,3,0,0
 FILEFLAGSMASK 0x3fL
 FILEFLAGS 0x0L
 FILEOS 0x40004L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "SDL\0"
            VALUE "FileVersion", "1, 3, 0, 0\0"
            VALUE "InternalName", "SDL\0"
            VALUE "LegalCopyright", "Copyright © 2007 Sam Lantinga\0"
            VALUE "OriginalFilename", "SDL.dll\0"
            VALUE "ProductName", "Simple DirectMedia Layer\0"
            VALUE "ProductVersion", "1, 3, 0, 0\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END