Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist @ 2365:478fa831910f gsoc2008_iphone
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 18:05:54 +0000 |
parents | d63e9f5944ae |
children |
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{ FilesToRename = { "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; }; FilesToMacroExpand = ( "ÇPROJECTNAMEÈ_Prefix.pch", "Info.plist", "English.lproj/InfoPlist.strings", "MyController.h", "MyController.m", "MyCustomView.h", "MyCustomView.m", "MyCustomWindow.h", "MyCustomWindow.m", ); Description = "This project builds an SDL-based application that draws into a custom Cocoa window and view and interfaces with native Cocoa widgets."; }