view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents d63e9f5944ae
children
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{
	FilesToRename = {
		"SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
	};
	FilesToMacroExpand = (
		"ÇPROJECTNAMEÈ_Prefix.pch",
		"Info.plist",
		"English.lproj/InfoPlist.strings",
		"MyController.h",
		"MyController.m",
		"MyCustomView.h",
		"MyCustomView.m",
		"MyCustomWindow.h",
		"MyCustomWindow.m",
	);
	Description = "This project builds an SDL-based application that draws into a custom Cocoa window and view and interfaces with native Cocoa widgets.";
}