view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents d63e9f5944ae
children
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//
//  MyCustomView.m
//  SDL Custom View App
//
//  Created by Darrell Walisser on Fri Jul 18 2003.
//  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//

#import "MyCustomView.h"


@implementation MyCustomView

- (id)initWithFrame:(NSRect)frame
{
    self = [ super initWithFrame:frame ];
    if (self) {
        // Initialization code here.
    }
    return self;
}

- (void)drawRect:(NSRect)rect
{
    // Drawing code here.
}

- (BOOL)mouseDownCanMoveWindow
{
    // If you use textured windows, this disables
    // moving the window by dragging in the view
    return NO;
}
@end