view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/info.nib @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents d63e9f5944ae
children
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>IBDocumentLocation</key>
	<string>89 138 361 280 0 0 1152 848 </string>
	<key>IBEditorPositions</key>
	<dict>
		<key>29</key>
		<string>62 362 233 44 0 0 1152 848 </string>
		<key>368</key>
		<string>334 280 355 456 0 0 1024 746 </string>
	</dict>
	<key>IBFramework Version</key>
	<string>291.0</string>
	<key>IBLockedObjects</key>
	<array>
		<integer>328</integer>
	</array>
	<key>IBOpenObjects</key>
	<array>
		<integer>326</integer>
		<integer>368</integer>
	</array>
	<key>IBSystem Version</key>
	<string>6L60</string>
</dict>
</plist>