view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/classes.nib @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents d63e9f5944ae
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {changeNumberOfSprites = id; selectUpdateMode = id; }; 
            CLASS = MyController; 
            LANGUAGE = ObjC; 
            OUTLETS = {"_framesPerSecond" = id; "_numSprites" = id; "_view" = id; "_window" = id; }; 
            SUPERCLASS = NSObject; 
        }, 
        {CLASS = MyCustomView; LANGUAGE = ObjC; SUPERCLASS = NSQuickDrawView; }, 
        {CLASS = MyCustomWindow; LANGUAGE = ObjC; SUPERCLASS = NSWindow; }, 
        {
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            OUTLETS = {"_controller" = id; }; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}