Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/classes.nib @ 2365:478fa831910f gsoc2008_iphone
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 18:05:54 +0000 |
parents | d63e9f5944ae |
children |
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{ IBClasses = ( {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, { ACTIONS = {changeNumberOfSprites = id; selectUpdateMode = id; }; CLASS = MyController; LANGUAGE = ObjC; OUTLETS = {"_framesPerSecond" = id; "_numSprites" = id; "_view" = id; "_window" = id; }; SUPERCLASS = NSObject; }, {CLASS = MyCustomView; LANGUAGE = ObjC; SUPERCLASS = NSQuickDrawView; }, {CLASS = MyCustomWindow; LANGUAGE = ObjC; SUPERCLASS = NSWindow; }, { CLASS = SDLMain; LANGUAGE = ObjC; OUTLETS = {"_controller" = id; }; SUPERCLASS = NSObject; } ); IBVersion = 1; }