Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h @ 2365:478fa831910f gsoc2008_iphone
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 18:05:54 +0000 |
parents | 4d2d0548f5b2 |
children |
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// // MyCustomWindow.h // SDL Custom View App // // Created by Darrell Walisser on Fri Jul 18 2003. // Copyright (c) 2003 __MyCompanyName__. All rights reserved. // #import <AppKit/AppKit.h> // Be a subclass of SDL_QuartzWindow so SDL will // handle the redraw problems when minimizing the window // This class is defined in SDL.framework @interface SDL_QuartzWindow : NSWindow @end // Also assign SDL_QuartzWindowDelegate to the window // to perform other tasks. You can subclass this delegate // if you want to add your own delegation methods // This class is defined in SDL.framework @interface SDL_QuartzWindowDelegate : NSObject @end // Declare our custom class @interface MyCustomWindow : SDL_QuartzWindow @end