view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents 4d2d0548f5b2
children
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//
//  MyCustomWindow.h
//  SDL Custom View App
//
//  Created by Darrell Walisser on Fri Jul 18 2003.
//  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//

#import <AppKit/AppKit.h>

// Be a subclass of SDL_QuartzWindow so SDL will
// handle the redraw problems when minimizing the window
// This class is defined in SDL.framework
@interface SDL_QuartzWindow : NSWindow
@end

// Also assign SDL_QuartzWindowDelegate to the window
// to perform other tasks. You can subclass this delegate
// if you want to add your own delegation methods
// This class is defined in SDL.framework
@interface SDL_QuartzWindowDelegate : NSObject
@end

// Declare our custom class
@interface MyCustomWindow : SDL_QuartzWindow
@end